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oBe: Master Of The Alpha Channel

Posted: Mon Sep 12, 2005 05:55 pm
by oBe
I still need to tweak the colours abit and add some dirt, but I was just dang proud I had to show you:
Image

Image

Turns out Photoshop 7.0 saves TGA's in 24 bit format without the Alpha Channel. CS however saves 32bit so I don't need the master the gimp anymore.

BTW: I've got an old monitor so the gamma and the contrast's f*** up.

Posted: Mon Sep 12, 2005 06:12 pm
by predator
Great stuff. Good work oBe. :D

Posted: Mon Sep 12, 2005 06:59 pm
by oBe
Image

Changed colour so it matches the original and added some grass at the roots.

Can I call it done?

Posted: Mon Sep 12, 2005 07:41 pm
by Willis
I'd darken the grass a bit so it blends in with that grass and dirt texture which is used pretty much everywhere for grass.

Posted: Mon Sep 12, 2005 10:26 pm
by oBe
Image

Hope you find this a little more to your likings. Though I don't think it really blends in as the ground texture gets blurry from a distance but the skins stay crystalclear in the background. I could just remove it?

Posted: Mon Sep 12, 2005 11:26 pm
by )))000(((
$\/\/33"|"!!

Posted: Tue Sep 13, 2005 03:54 am
by Drakan
Way to go mate!

Posted: Tue Sep 13, 2005 04:03 am
by Daedalus
Need I remind that no comment is the best possible response from this Dreaming God? :D :D :D

Posted: Tue Sep 13, 2005 08:39 am
by da_weezle
Could you make them a bit more 'grey' (as in: less colour)? They seem to be standing out a bit. Should be easy enough to change I think (filter the entire image).

Ow, and nice work! ;)

Posted: Tue Sep 13, 2005 09:01 am
by Willis
oBe wrote:Hope you find this a little more to your likings. Though I don't think it really blends in as the ground texture gets blurry from a distance but the skins stay crystalclear in the background. I could just remove it?
You could try your hand at redoing that ground texture as well ;) thats one that is used a lot, so it wouldn't hurt to redo it. That one, and the green ivy type walls (where the first zombie is in e1m1). But I guess that shouldn't take priority from world objects.

Posted: Tue Sep 13, 2005 01:10 pm
by oBe
Image

no more fluorescent trees!!

Posted: Tue Sep 13, 2005 02:28 pm
by da_weezle
Let me hug you.
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Posted: Tue Sep 13, 2005 02:50 pm
by oBe
You'll get it if you make the trees solid! :wink:

[...]

Alright then:

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Posted: Tue Sep 13, 2005 03:14 pm
by predator
Actually, he doesn't have to do anything.
Trees can be made solid already.
It's maps that would need to be updated, not the code. :wink:

Posted: Tue Sep 13, 2005 05:59 pm
by r_cain
Is it me, or it it getting a lot darker than Blood?

Not a sleight, just a queiry