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Posted: Mon Aug 29, 2005 01:07 am
by Kazashi
o.B.e. wrote: Do you perhaps also know the tiles for the grass model? I've got all the sprites extracted but I can't seem to find any of them when I need them. :evil:
Grass should be tile0608. To manage this sort of stuff there is a spreadsheet available, I'll organise to have it sent to you.

Posted: Mon Aug 29, 2005 01:20 am
by oBe
Thanks, that would be greatly appreciated.


The model didn't have the flowers so I improvised. :D Instead of those big bulky ones, some teenieweenie ones.

Posted: Mon Aug 29, 2005 01:22 am
by Necrosis
I've run out of ways to say "You rock." :D

Posted: Mon Aug 29, 2005 01:44 am
by DustyStyx
I think I'd go with a different font/color for the lettering. A cursive font wouldn't be to far out of line. It looks a little to "basic training" with the bright yellow block letters.

Posted: Mon Aug 29, 2005 01:45 am
by Necrosis
Yeah, I was kind of thinking the same thing... But then I read the thing that said he improvised and made tiny flowers because they weren't on the model and forgot. :wink:

Posted: Mon Aug 29, 2005 02:03 am
by oBe

I tried lots of 'em, but couldn't find anything I liked yet. The original 6pixel letters aren't much help either. :wink:

Posted: Mon Aug 29, 2005 02:13 am
by DustyStyx
Yeah, they dont always give the best impression of what it should look like at 512x512. You could go with the lettering you did on the larger wreath, that seems to fit with the overall feal of the original. Just think of tacky funeral home props =]P

Posted: Mon Aug 29, 2005 12:48 pm
by mouth
agreed. with the font.

Posted: Mon Aug 29, 2005 03:10 pm
by oBe

I couldn't use the same font as the 'm' came out garbled. Also I think I skinned a metal cup, and I'm not sure but the original seems more glass-like.

Posted: Mon Aug 29, 2005 05:00 pm
by DustyStyx
Yeah, that font is a bit better. All in all good work man :D cant waite to see how they look in game.

Posted: Mon Aug 29, 2005 05:01 pm
by oBe
Alright, now it looks like a little more like glass...

Posted: Mon Aug 29, 2005 06:32 pm
by Daedalus
Still looks like metal to me. :(

Posted: Mon Aug 29, 2005 06:58 pm
by oBe
Well, I said a little... :oops:

I can't brighten the sides like on a sprite because of the 3d. The model also looks more like a wooden chalice à la Indiana Jones and the last crusade, than a glass.

I can't really think of anything to make it looks more like a glass, so I'm open for suggestions...

Posted: Mon Aug 29, 2005 07:08 pm
by Necrosis
Not that I have experience with skinning, but can't a transparent skin be done? :?

Posted: Mon Aug 29, 2005 07:15 pm
by oBe
Apparently; to some extent, yes. That cursed alphachannel thingy, though I have no idea how it would look. In this case the whole model could use it, probably.

Alas, my photoshop-help confuses me more than actually aiding me.

Is there anyone who could explain that to me, like I'm a six year old?