Cultist not a Kultist

Discuss model development here.
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DustyStyx
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Cultist not a Kultist

Post by DustyStyx »

Image

Note: the gun isn't rendering the proper skin there.
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Willis

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Re: Cultist not a Kultist

Post by Willis »

Cruaich wrote:Note: the gun isn't rendering the proper skin there.
You're fired!

Looking very good, my suggestions for improvement would be, broader shoulders (maybe its just a bad angle), and the hood needs to be less stiff

Probably both model changes, but still, thats my thoughts.
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mouth
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Post by mouth »

Looks cool. I like the marionette-like face.
But as we said on the Blood forum, his arms are too long, his legs too short.
And maybe his face is a bit too high (stretched).
But still, thumbs up! :)
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Post by Number II »

Is that a Tommy Gun drum magazine?
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Post by Daedalus »

I'm not one to complain... but the guy on the left looks a little like he's made out of wood!

But I'd say I concur with all the above suggestions.
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)))000(((
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Post by )))000((( »

Head is stretched out
The arms are way too long
Tommy gun looks fake, bent, whaterver you want to call it ---
The face maybe should look more blouch fat more human...
The tip of the hood is too high 0- it is disobeying gravity!

Well ummm... that is all I see wrong...
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Post by Number II »

But that's where they keep their multi-coloured pyramidal minions! That's why it's so defiant of Newtie.
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Post by Daedalus »

Of course! Number II is right! Ph43r teh l33t pyr4m1d4l m1ni0|\|$!!!11
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DustyStyx
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Post by DustyStyx »

okay... so... your saying "Not a Cultist"
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RottKing
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Post by RottKing »

I think it looks good, it just needs a few adjustments is all.
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Post by Number II »

RottKing wrote:I think it looks good, it just needs a few adjustments is all.
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predator
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Post by predator »

Great to see this. I'm happy the cultists are progressing. :D

Yes, the arms are too long and you have to do something about the mouth - the guy looks like a 90 year old man without teeth. :wink:

But this is great progress. Cheers.
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Post by Kazashi »

Ok, before you berate Cruaich any further, you should have a look at the model ingame, rather than in a viewer that distorts perspectives.

Image

The image has been brightened after the fact so that it can be seen clearer. Animation has barely begun, so this reference pose isn't even going to look as close to an original sprite as people might be expecting. The tommygun is obviously linked to the proper skin here (so if it looks bent then the pickup must be bent since they're the same mesh :P) Fortunately for Predator the mouth animates, so the cultist won't always look like a slack-jawed grandfather.

Some of the criticisms may be valid, such as the long face (which I had concerns about before). I don't know about the arms, since if they're shorter he'll have a harder time holding the weapon without clipping. Maybe they can be a bit shorter. The legs probably look like they're too short because, well, I don't know. Anyway, have a look at this image

Image

The head was modified i.e. squashed, and the legs were shortened (why? I have no idea why I did that, I should've done the opposite - having the model in the spread-leg pose doesn't help the view at all). But this pose is a bit more animated - the arms weren't modified in this case.

I don't have a problem with the skin as is, I think it looks great. But going from the last picture I posted (keeping in mind I'll extend the legs again), do the arms still need reigning in? Is the peak still too pointy? Is there anything else glaringly obvious (remembering that I've mentioned the legs already) that needs to be fixed?
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Post by Number II »

Does the original cultists really grin? I think they look kind of p***.

Make the knee a bit more visible through the robe. :)

But yeah, it looks good.
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Willis

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Post by Willis »

Heres a clearer shot of each colored robe:
ImageImage
ImageImage

sorry for the scale problems, they're really all the same size, don't worry! :)
And they're all holding the Tommy as a template, they'll have the correct weapons in the future.
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