After poking around some, Ive been told to try using the IQM format for our models.
The developer's kit can be found here: http://lee.fov120.com/iqm/
It does have plug-ins for Blender, but I've not been able to get it to work with the Blender 2.5 beta. I imagine that I'm doing something wrong, but there's not that much documentation with it and I'm new to Blender so that's not surprising.
Has anyone else had any luck with this?
IQMs for Transfusion?
IQMs for Transfusion?
Last edited by DustyStyx on Wed Dec 01, 2010 06:15 pm, edited 1 time in total.
- Willis
Master of the Mask
Lead Programmer- Posts: 872
- Joined: Tue Aug 10, 2004 09:28 am
- Location: Eau Claire, WI USA
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Motorsep (who can be found in the #darkplaces irc channel on irc.anynet.org) is using the IQM format in his upcoming game called Steel Storm. You may want to have a chat with him.
BlackHC also wrote an export tool that may or may not be helpful; http://svn.icculus.org/darkwar/trunk/ba ... iew=markup
BlackHC also wrote an export tool that may or may not be helpful; http://svn.icculus.org/darkwar/trunk/ba ... iew=markup
- Willis
Master of the Mask
Lead Programmer- Posts: 872
- Joined: Tue Aug 10, 2004 09:28 am
- Location: Eau Claire, WI USA
- Contact:
I don't know anything about it, but a quick search led me to http://www.modwiki.net/wiki/ASE_%28file_format%29
Looks like it has more to do with the modeling software format than a game engine format, but could have something to do with the potential replacement for q3bsp maps that has been rumored for quite some time (though I think DP plans on using them in .map format somehow). Static meshes make perfect sense for level, but can be more demanding on the engine I'd assume, as there is less pre-compiling.
Looks like it has more to do with the modeling software format than a game engine format, but could have something to do with the potential replacement for q3bsp maps that has been rumored for quite some time (though I think DP plans on using them in .map format somehow). Static meshes make perfect sense for level, but can be more demanding on the engine I'd assume, as there is less pre-compiling.