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Blood HUD for Doom3
Posted: Tue Apr 24, 2007 02:29 pm
by HYPE
hehe I just started modding doom3, and this is one of my first experiments:
Posted: Tue Apr 24, 2007 03:14 pm
by leileilol
could probably do the same for q3ta too
Posted: Tue Apr 24, 2007 03:31 pm
by HYPE
wait till you see the blood-style axe zombie running around ^^
(no just kidding, this could take some days..)
by the way... does anyone know how I can get the blood font, without ripping file by file from the .art files and putting it together in photoshop?
oh, the .ttf file would be nice, if it exist somewhere
thanks in advance
Posted: Tue Apr 24, 2007 04:13 pm
by leileilol
I'm sure a TTF exists. I've seen the same exact font in several older games (including the atrocity Island Peril)
Posted: Tue Apr 24, 2007 06:02 pm
by HYPE
hm sure, but whats its name?
Posted: Tue Apr 24, 2007 09:46 pm
by scar3crow
http://www.inside3d.com/scar3crow/bloodfont.ttf
dont know if thats the one you want, its what I had on that Blood extras cd.
if you want the one as seen in the Transfusion logo up top, id poke Willis, hes the man when it comes to things of thingy nature.
Posted: Tue Apr 24, 2007 10:21 pm
by HYPE
thanks, another useful one
but the one I wanted was the font used for the hud objects like health meter and ammo etc.
Posted: Wed Apr 25, 2007 03:57 am
by boss429
Posted: Wed Apr 25, 2007 02:48 pm
by HYPE
thanks ^^
after some photoshop fiddling and stuff, the HUD now looks like this:
Posted: Wed Apr 25, 2007 03:58 pm
by Dimebog
<3
Posted: Wed Apr 25, 2007 11:06 pm
by Caleb_2k
i like you HYPE, wanna team up in your modding? i have made some combination of other mods for D3 before s i know some modding stuff =)
Posted: Wed Apr 25, 2007 11:29 pm
by HYPE
hehe, I am just playing around atm..
but I want a pitchfork in doom3
Posted: Thu Apr 26, 2007 01:09 am
by Caleb_2k
that is fairly easy done actually, replace the hand models =D
Posted: Thu Apr 26, 2007 11:36 am
by HYPE
uh.. my modeling skills are ... well I know some blender, but I am not very good, haha
and here is a first pitchfork try ^^
Posted: Fri Apr 27, 2007 04:25 am
by scar3crow
you know, that looks quite sufficient - the main thing will be a good skin
as far as coding the pitchfork, dont just replace the hands, use its melee check and do it 4 times based upon the coordinates of each tip, and then for each one that hits a surface, do 17 damage (i think thats how much damage it does per prong)
but yeah, not a bad mesh at all