Blood 2 mod

Cool ideas, unfortunately, they breach copyright.
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I Live...AGAIN
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Post by I Live...AGAIN » Fri Jan 18, 2008 01:36 am

kurt wrote: I've been in contact with one of the original developers on KPC, and the Shogo code was indeed used as a reference on which KPC was built. Further news could very likely develop as a result of our recent communications, and if it does, I'll let you know...

This sounds like potentially great news!!!!
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Post by Caleb --2nd » Fri Jan 18, 2008 11:50 am

order of the flame is great action adventure with a huge age lift
you can walk for hours and you find yourself lost
its hard to play it and the engine not too good
but the game himself is one of best i ever played.
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Post by kurt » Wed Jan 30, 2008 12:45 am

Is this still the Blood 2 mod thread? I thought I might have wandered onto the Caleb --2nd forum for a moment.

As I sit here coding, constructing levels, creating textures, and building and animating models, there's one thought that keeps crossing my mind.

This is all really quite insane.

To say that I'm overworked would be an understatement. But it should be interesting to see how long this madness continues before spontaneous combustion occurs.

My new friend and I do send out our invitations for any of you to JOIN US!

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Post by I Live...AGAIN » Wed Jan 30, 2008 01:54 am

If I didnt know any better, I would say that model looks alot like an old friend of mine, the Bloated Butcher.

If that is the case, I am about to weep with happiness.


BTW Kurt: If you need help with anything, feel free to PM me. I'll do what I can to help you along.
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Post by kurt » Wed Jan 30, 2008 03:44 am

I Live...AGAIN wrote:If that is the case, I am about to weep with happiness.
When you're finished weeping, you can check your PM's. :)



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Post by Zardoz » Thu Jan 31, 2008 01:31 pm

He's lost some weight. :lol:
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Post by Ransu » Thu Jan 31, 2008 07:19 pm

So....who's your friend there? :P
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Post by kurt » Thu Jan 31, 2008 10:57 pm

I suppose that it's a little difficult to recognize my new skinless friend. But I thought that my "Join Us" comment made his identity pretty clear.

You may remember him as he once looked looked long ago....

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He will appear much larger and fatter once he gets some new skin. :wink:


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Post by Ransu » Fri Feb 01, 2008 03:16 am

Haha, very nice. One of the monsters that Blood 2 was missing. :)
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Post by Willis » Sat Feb 09, 2008 09:51 pm

Cleaned out, lets get it back on topic again guys.
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Post by I Live...AGAIN » Sun Feb 10, 2008 04:21 am

Thanks Willis :D
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Post by kurt » Sun Feb 10, 2008 06:00 am

Thanks for cleaning things up, Willis.

I do apologize for my crankiness.



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Post by TheChosenOne » Fri Feb 15, 2008 05:04 pm

Hey kurt do you need any old classic car models ?
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Post by kurt » Fri Feb 15, 2008 07:43 pm

TheChosenOne wrote:Hey kurt do you need any old classic car models ?
I could use both classic and modern car models, and I do appreciate any contributions that are offered.

The models would have to be low poly, and suitable for the currently unbuilt levels. Any format is acceptable as I can convert them to lithtech .abc.

You can PM me anytime with the details. :)

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Post by Zardoz » Sat Feb 23, 2008 12:49 am

I took the liberty of grabbing these posts from kurt off the posty forum
Here's hoping that some of you q radiant/darkplace3s folks might have
some insight.
Paraphrazing kurt here:
...Yeah, there were no mirrors in Blood 2 because it wasn't in the engine code. Mirrors first appeared in lithtech 1.5 and there's no reason that this should be so difficult. .

But there really were a lot of excellent engine and gameplay improvements in lithtech 1.5 that would be nice to use. I'm not sure at this point exactly what the best course of action should be, and so I thought I'd ask for some opinions on all of this.


So if anyone else feels like giving their thoughts on the matter let me know....

And also...
...There's 2 different examples of mirrors that work in this game.

Basically it's just a brush with it's properties set to "mirror" and this brush is then bound to a portalbrush. They can be used anywhere in the level.

The examples in the demo levels do work perfectly. But every attempt that I've made to duplicate them has failed and I have no idea why...

....At least I don't have to worry about that sort of problem with lithtech 1.0. Maybe I should just continue on the path that I was already on and save myself this aggravation.

But I'd appreciate any advice or opinions that anyone's willing to offer...
Any suggestions?
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