Blood 2 mod
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Master Kurt said:
Forgive such an impudent question master, but one must inquire in order to learn.
Now isn't this just history repeating itself? Didn't Lithtech simply abandon b2 and start fresh with the shogo version of 1.0 for KPC? and all subsiquent Lithtech games?Through this experimentation I've determined that Shogo really is a better written game, and rather then continuing to try to improve Blood 2's code, I now plan on using Shogo's code exclusively, as a foundation on which to build from. It's been quite a challenge working on both game codes at the same time, but I've now positively determined that using Shogo's code will actually produce better results.
Forgive such an impudent question master, but one must inquire in order to learn.
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I needed to take a break from the coding and thought I'd go play in the mountain levels for awhile.
It seems that the new terrain that's been created for this game, is really beginning to develop nicely. The mountain levels are starting to look a little more realistic, and its kind of fun climbing all those hills.
But I guess all the fun will be over now for awhile, since I really need to get back to all of this coding. I suppose it's just as well though, since I haven't built a toboggan or skis yet...
It seems that the new terrain that's been created for this game, is really beginning to develop nicely. The mountain levels are starting to look a little more realistic, and its kind of fun climbing all those hills.
But I guess all the fun will be over now for awhile, since I really need to get back to all of this coding. I suppose it's just as well though, since I haven't built a toboggan or skis yet...
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LOL. I doubt that I'll still be working on any of this in 6 years.wangho wrote: After your project is complete, we oughta do a little sub-project and get these maps converted ...in about 6 years.
But since I don't have a team to work with, I guess I'll just have to drink even more coffee!
Also to answer the question previously posted by Zardoz, I've been in contact with one of the original developers on KPC, and the Shogo code was indeed used as a reference on which KPC was built. Further news could very likely develop as a result of our recent communications, and if it does, I'll let you know...
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