Buggiest game ever?

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Slink

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Buggiest game ever?

Post by Slink »

Official release commercial games only, please.

I vote Prince of Persia: Warrior Within.

THEY NEVER EVEN PATCHED IT. You have to use workarounds to play on a dual core. Random glitches occur that ruin an entire "campaign", so you gotta start a new game, or load from an old save.

WHAT GAME DO YOU VOTE FOR? (Please differentiate between bug and engine limitation.)

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kurt
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Post by kurt »

Blood 2. :lol:

It was just very poorly put together, but the engine is actually still surprisingly good.
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Slink

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Post by Slink »

kurt wrote:Blood 2. :lol:
LOL. :)
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Post by leileilol »

battlecruiser 3000
crysis
half-life 2
trespasser
ultima online
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Slink

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Post by Slink »

Hmm, Ultima Online was pretty terrible with bugs. What did HL2 do? (Mostly engine limitations, right?)
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Post by Damien_Azreal »

leileilol wrote:battlecruiser 3000
crysis
half-life 2
trespasser
ultima online
I don't think Crysis can go in that list, the game comes out next week. The single player demo is from the beta build of the game, doesn't fully support multi core CPU, SLI and suffers from memory leaks and incomplete code.
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Post by leileilol »

Blood
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Vuzeth
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Post by Vuzeth »

leileilol wrote:Blood
No
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mouth
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Post by mouth »

Big Rigs? :lol:
lol I'm not sure if that actually classifies as a game. :lol:
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wangho
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Post by wangho »

Frogger
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Goldrick
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Post by Goldrick »

As my first post i'd say Tron 2.0 (on release) was one of the buggiest games i've ever played.

And for the record HL2 only had one MAJOR bug, something to do with stuttering sound on certain systems (I personally didn't come across it :) )
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DustyStyx
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Post by DustyStyx »

The PC version of Call of Cthulhu: Dark Corners of the Earth is pretty buggy. There is one instance that requires you to have a specific video card to get past, and the end has some game physics bugs that are really hard to dodge.

Blood's bugs really only show because we keep running it on software/hardware that it wasn't designed for. Original DOS Quake has the same problem.
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Post by leileilol »

DustyStyx wrote: Blood's bugs really only show because we keep running it on software/hardware that it wasn't designed for.
it's buggy on the intended target machine too.
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DustyStyx
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Post by DustyStyx »

How so, and which version are you talking about? Granted a Bloodbath would get out of sync especially with more than 6 players, but other than that....
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Vuzeth
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Post by Vuzeth »

The PC version of Call of Cthulhu: Dark Corners of the Earth is pretty buggy. There is one instance that requires you to have a specific video card to get past, and the end has some game physics bugs that are really hard to dodge.

Yes, its really annoying when game plays fine to some point there it cant render some essential visual effects needed to get past. But this can be avoided with emulators.
leileilol wrote:
DustyStyx wrote: Blood's bugs really only show because we keep running it on software/hardware that it wasn't designed for.
it's buggy on the intended target machine too.
Any examples? I cant recall any bugs in the latter versions except some issues with cut scenes and CD audio, probably due to incompatibilities with that specific hardware. I think RR and duke are buggier.
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