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maybe you should contact the copyright owners to obtain permission for copying the game and its elements since the game has no commercial interest they may agree and then you can type the d*mn link to sound files. don't see any other legal way
- Shadow Warrior
- Posts: 412
- Joined: Tue Aug 10, 2004 09:40 am
- Location: Blue Mountains, Australia
The depiction of violence is legal. Even the depiction of violations of human decency is legal, even if in bad taste. Note the term depiction, which is different from COMMITTING acts of violence or rights abuse, which are illegal (in most countries). Posting an illegal link to a game download is against the law.
I don't care which country you come from or how lax your society is on breaking laws, on this forum the relevant law will be enforced. Why? Because the law is enforced on us. I'm not worried about the FBI coming down on us, I'm more worried about some rep from Atari wandering along, seeing how their IP is being treated, and finding a forum full of warez. How do you think that would bode for Transfusion?
If you want to complain, do it in a PM to me or Willis. Preferably me since I'm the one making these posts.
Now, get back to talking about the game.
- Satan's Spawn
- Posts: 639
- Joined: Tue Sep 28, 2004 01:45 am
- Location: Independence, KS. USA
1996 was a big year for FPS, seeing the release of DN3D, Quake and many announcements of upcoming new titles.
Sadly, shooters still based in 2.5D engines (such as BLOOD and Killing Time) were overlooked in 1997. The year was full of 3D powered shooters from Half-Life, SiN to Unreal.
Unreal, Half-Life and SiN did not release in 1997.Damien_Azreal wrote:Sadly, shooters still based in 2.5D engines (such as BLOOD and Killing Time) were overlooked in 1997. The year was full of 3D powered shooters from Half-Life, SiN to Unreal.
Killing Time is basically a horror version of Island Peril.Drakan wrote:Cheapy stands corrected. Quake was huge at the time, yes no maybe?
Not to be a dick, but...
- Posts: 1904
- Joined: Mon Aug 16, 2004 04:42 am
- Location: Niagara County, NY
Heh. I remember anticipating Blood 2, then laughing when I finally saw it... and crying... anyway, HL did have some decent gunplay, but only with the Human Grunts (military men) and the asassins. The game opened some rather unused ideas, such as the low gravity environments in Xen, the long jump, the duck jump. Duke3D would have had much of the same ideas implemented had it not been, shall I say, "constricted" to the build engine and their release date. BTW, many of the Duke3D team members worked on HL.
I was glad to see a secondary fire implemented in HL since Blood did so incredibly well with it, esp. the shotgun.
In HL, the A.I. movement was terrible, as NPC's were restricted to a terrible system of nodes placed by the mapper. Despite this fact, there could still be some excellent teamwork on behalf of the enemy military troops. They used grenades strategically, they could arc an assault rifle grenade through a tiny crack to land where you stood, and then so could I. Good times. The game is very dated now.
Wow. This was one of those times when I shoulda just shut the **** up...