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But Multiplayer probably should have been made after Single Player, not before it.
Why not release a early version?... I see that screenshot of that Zombie with a hedge in the background, and a Tommy Gun, why don’t you just release what you have, and include the Monsters?. The project looks really cool, but it really needs single player.
Also I was wondering if your going to include models of the corpses that are nailed to the walls. Or if your just going to have them painted on the wall like they are?... I think they should be modeled.
And are you guys planning on doing the Plasma Pack and Cryptic Passage as well?
The project looks incredible, great graphics along with the classical feel of Blood, just as it should be. Nobody would have guessed that Blood would have looked so good... keep up the good work guys, I’m really looking forward to seeing a Single Player release of Blood Transfusion.
Of course they'll be models, that's the whole point of this project. Where in the game did you see sprites and not models?Goregasmic Genocide wrote: Also I was wondering if your going to include models of the corpses that are nailed to the walls. Or if your just going to have them painted on the wall like they are?... I think they should be modeled.
We did release an alpha version of sorts to the forum, but the link is kinda buried so I'll repost it here: 1.1 Alpha 3.5
Yes we plan on making models for the various bodies laying around, most are done already. Sift through the various Showcase threads to get an idea of what we have done so far.
The plan is that things which are clearly 3D will made into models. 2D-ish things like paintings, and light switches will more than likely be converted into decals though they may receive a normal mapping treatment, depending on how far we we get.
Level architecture will probably be done well before the actual content will be finished for it. So the finished product may be a while yet.
Onto the subject of SinglePlayer. If we held off for single player Transfusion may never have seen the light of day. Once the weapons were functioning and we had a few maps, there really wasn't much of a reason NOT to release it as an BloodBath only release.
Not to be a dick, but...
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Note that I said "Option." The intent would be to include it with the game. Sure it could be kept as a separate addition, if space is REALLY that much of an issue. I don't even know if it will be created at this point.Slink wrote:There was some speculation-daydreaming about a "nostalgia option"...
On that note, I am finally done with this semester, so I would like to finally look at some code and some maps!
Essentially, if all of Transfusion is 100%, getting Bloodbath done is, from a coding perspective about 50% done, from a mapping perspective about 10%, from a models perspective around 20% done, so on and so forth. The simple thing is completing Bloodbath first gives a semi-completed product which is also part of the singleplayer workload, and thus finishing Bloodbath first is nonetheless working on singleplayer simultaneously. It just gives us something to play until then =)
Nice name BTW.
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I tried out that alpha, and I have to say, for what this project is, it felt great playing it and actually getting a remotely playable SP game. Sure, the game still feels a little weird. Sure, crouching is sudden and that's kinda odd. Sure, the familiar poppable corpse wasn't there to greet me. But just exploding a zombie for the first time in 3D brought a warm fuzzy feeling. That might just be the blood splatter, though...
On a side note, E5M1?! When the hell was that map made? Am I just forgetting that it was in there already or was that a new bit?