Retexturing

Feel the urge to display your handiwork?

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Fresh_meat
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Post by Fresh_meat »

I have already take a look but I have no idee to make the face.
I don't know who is it first, to my mind, it's no Ishmael so where can I thound a monstruous head like that.
But why not ?
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DustyStyx
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Post by DustyStyx »

No the content is what it should be, don't change that.
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scar3crow
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Post by scar3crow »

The text on the jojo flyer looks too precise, too smooth of edges and clearly cut, so it really does look like it was made in Photoshop. Perhaps rough up the edges of the text, make it very slightly "bleed", or fade, something to make it look like it has seen the outside world, as isnt what it is - a file from a image editor being posted on a brush in a program.

Wear it out a little bit.
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Fresh_meat
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Post by Fresh_meat »

Better like that ?
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boss429
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Post by boss429 »

that image looks exactly the same as the first one.
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Fresh_meat
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Post by Fresh_meat »

Oops I fixed it :drinkblood:
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scar3crow
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Post by scar3crow »

Little bit better, I just would like to see a bit more wear and personality in it.
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Fresh_meat
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Post by Fresh_meat »

Do you like it ?
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DustyStyx
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Post by DustyStyx »

scar3crow: I was trying to get him to see it on his own :P

Fresh_meat: The trouble is that the your text just kinda floats there. It dosen't apear to be part of the poster. I'd work on blending it in a little.
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Fresh_meat
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Post by Fresh_meat »

I make it just for fun 8)
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Willis

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Post by Willis »

Fresh_meat wrote:I make it just for fun 8)
Too orange, not enough red.
Drakan

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Post by Drakan »

Yup. It's not red until it's blood-red. Like my text, yes?
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mouth
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Post by mouth »

well, I'd criticise, but there are enough of you guys criticising :)
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Dimebog
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Post by Dimebog »

Some good stuff here.

I'll make a suggestion about that other staindglass texture (the final one):
http://www.rapineau.perso.cegetel.net/t ... 0265_2.png

I think that it actually could be very good and acceptable if only the ripples weren't so tiny. Try experimenting the ripple effect you used and make larger ripples.

This way it is hard to tell if the glass is reflecting the interior or if it is fake semi-transparency.
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frightfan
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just poppin by...

Post by frightfan »

Nice to see people still like to drop stuff off to become a part of this - it's very cool to still see interest. You know, I saw Transfusion being prepared to be spread around via Bit Torrent the other day? (for those of you with Demonoid.com memberships - see this dude's torrents... pretty cool for something that started out as a quake mod, lol.

Anyway - regarding the stained glass and the other tex's, you should remember one thing - bump maps and normals. If you think ahead, you can save youself the agony of trying to paint lighting effects such as shimmering glass, reflections and/or shadows, by creating separate images for these elements. The version of the stained glass prior to the addition of the shine, could have been created much more realistically via a normal map - or at least, a bump map - which would make it react dynamically and there be much more convincing. Just think of the glass as you walk by it - the "shine" should "pass over" the glass in relation to the ambient light - the reflection is not effective as a static element - not in this day and age of gaming graphics :)

Keep up the work though - the content can be spiffed up later, if you're willing to churn out something that's good enough to fill the gap. Just my opinion, as a formerly regular art contributor, who got lost in the details and therefore lost his resolve - don't be like me!


lol.
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