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E1M6 editor screenshots

Posted: Wed Aug 23, 2006 05:15 am
by Slink
Yummy for you,
here are a few.
If you like them not,
Yourself you can screw. ;)

As I was saying, here are a few shots of The Great Temple in-editor. I don't remember what else I was going to say. :)

Yes, there are a few strange things in this picture:
Image
This one looks pretty good:
Image
I like this one too; this is the fireplace hall:
Image
...and here we see a random, soon-to-be outated, outer shot of the map:
Image

;)

Posted: Wed Aug 23, 2006 12:21 pm
by Zardoz
WOW!!11

BETA 4 NOWPLEASEE1111!!!

Posted: Wed Aug 23, 2006 02:08 pm
by predator
Unfortunately this one will not be included in beta4, as it is not ready yet.
It will appear in our next release, with E1M5, E1M4 and possibly E1M3.

Beta4 will have E1M1 and E1M2 though. Playable in SP and MP, plus E1M7 playable in MP only.

Anyway, looking good Slink. :)

Posted: Wed Aug 23, 2006 07:56 pm
by Zardoz
WOW!!11

BETA 5 NOWPLEASEE1111!!!

Posted: Thu Aug 24, 2006 06:09 pm
by Slink
Pred: I remember prepping E1M5 so quickly. That one was so cool.
* I should probably learn to use GTKr soon
* I will have that map ready for you(or someone else) to work on soon. :D

Zardoz: :banghead: SHUT! UP! SHUT! UP! ;)

-Slink

Posted: Thu Aug 24, 2006 11:33 pm
by Zardoz
MMM!!11

MMMM M MMMMMPH1111!!!

Posted: Fri Aug 25, 2006 10:34 am
by Drakan
o_O

Posted: Sat Aug 26, 2006 01:51 pm
by Fresh_meat
<3

Nice Work

Posted: Thu Dec 27, 2007 04:15 pm
by timhale
That one is A BEAST. Glad to see progress.

Posted: Thu Dec 27, 2007 08:59 pm
by Slink
Haha, thanks. Good to see you around, Tim. Happy holidays. :D

Those shots are old. I have to dust that one off as I am still the holder of that map. Was trying to learn GTKradiant... :(

What's new in the world of Tim Hale?

Posted: Fri Jan 04, 2008 08:29 am
by Jethro
Whoa! Looks great!

This map was among my favourities in original Blood, can't wait to play it in TF.

Posted: Fri Jan 04, 2008 11:52 pm
by wangho
It's looking pretty dern good and everything, a few misaligned textures in there, but I know how a map isn't quite completed until it's COMPLETED. Do you have anything like depth cueing in that engine? How exactly are you making these maps anyway? Are you taking a lot of screenshots in Blood or do you have a second computer running Blood while you edit so that you can copy the rooms and dimensions? I hate bein' a bit of a nitpciker, but most of the floors and ceilings in Blood are made in certain dimensions so that the stone slab edges would fit the seam of the top and bottoms of the walls. But maybe that's how the rooms in E1M5 are made, I'd have check the original map out.. Mapedit has made me quite a scrutinizer