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LAAAAAGS!

Posted: Fri Feb 18, 2005 07:55 pm
by bloody_Rysiek_Lubicz
I've tried to play Transfusion with several friends but we always have lags jumping between 100-?? (even more than 2000ms!) - different people hosted the games and the lags were always there. I don't know, because all other games work ok, the ms rate is decent... it appears to be Transfusion 1.1beta3 (patched) problem :(

Posted: Tue Feb 22, 2005 12:51 am
by bloody_Rysiek
Guess I have to delete Transfusion. Pity cause i love blood 1 :(
It just lags so much... I have a good connection and other games work ok (i tried to change the network settings, even gfx settings) but that doesnt affect anything..

Posted: Tue Feb 22, 2005 09:02 am
by predator
Are you talking about internet play or LAN games?
TF works fine on LAN, I play it quite often.
If you meant internet play though, it is normal. I have never got a chance to play TF on the internet without tremendous lags, not a single chance.

A moze postawimy kiedys serwer gdzies w Polsce, wtedy lagi moga byc mniejsze. :-) Trzymaj sie.

Posted: Tue Dec 27, 2005 09:49 pm
by TeraX
On Lan gaming the Player who open a Server has no lags but all Players that connect as client are very laggy in his own game.

What can we do?

Posted: Fri Jun 16, 2006 04:45 am
by Cruo
TeraX wrote:On Lan gaming the Player who open a Server has no lags but all Players that connect as client are very laggy in his own game.

What can we do?
Yeah, just the way it is. Project has been dead for a couple years, but the beauty of blood is, things can come back from the dead. I'll be first in line when they fix the net code. Would be nice if Transfusion would work modem2modem at 9600 baud with absolutely no lag like Blood :) We experienced 500+ pings while living a mile from eachother on DSL though and kind of put it aside. I've played online a few times also, but on the older versions. It was pretty fun, but singple player Blood is enough for me until the net code is fixed.

Posted: Fri Jun 16, 2006 12:55 pm
by scar3crow
Project has been dead ? Hardly. Project has been supported by people with real lives, jobs, and other projects ? Very.

Oh and I play online using DP all the time, I get steady pings for the most part to any dedicated server... in TFn its slightly different, but then again I suspect that may just be the server. TFn has always been at least decent for multiplay.

Posted: Fri Jun 16, 2006 10:57 pm
by Cruo
scar3crow wrote:Project has been dead ? Hardly. Project has been supported by people with real lives, jobs, and other projects ? Very.

Oh and I play online using DP all the time, I get steady pings for the most part to any dedicated server... in TFn its slightly different, but then again I suspect that may just be the server. TFn has always been at least decent for multiplay.
Dead as in there hasn't been an update in a couple years. That's why I said it'll live again. Behind the scenes work doesn't matter to the general public until they get an update ;)

Posted: Sat Jun 17, 2006 12:49 am
by DustyStyx