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Current Beta information.

Posted: Fri Aug 20, 2004 07:03 pm
by Willis
I'll try and keep this post up to date myself, but I'm sure others will be helping me.

Current final release:
http://files.deathmask.net/transfusion-1.01-win32.exe 1.01 -Windows
http://prdownloads.sourceforge.net/bloo ... p?download 1.0 - Linux
http://prdownloads.sourceforge.net/bloo ... p?download 1.01 patch - Linux

Current beta release:
1.1beta3 is current
http://prdownloads.sourceforge.net/bloo ... p?download 1.1beta3
1.1beta4 is in the works.

Things expected to come soon to the next release (1.1beta4):
More skinned world models.
More complete E1 maps.
Improved RealTime Lighting support.
Switching to Q3BSP map format to impiment crouching.
Other stuff I'm probably not aware of.

Posted: Wed Aug 25, 2004 01:05 am
by Guest
Hesh wants some beta 3!

Posted: Wed Aug 25, 2004 01:06 am
by Fiend:Kamikaze
That was me above. But, may I reiterate:

Image

Posted: Sat Sep 04, 2004 10:55 am
by Toddd
Please put the next beta on the prdownloads on sourceforge, please please please!!!

Otherwise the ppl in the forum will have to answer questions like "how do I connect to online games" and stuff on a regular basis...

Posted: Sat Sep 04, 2004 04:49 pm
by DustyStyx
I'm trying to do some final touchups on the pickup item/v_wep skins this weekend. expect Beta3 shortly.

Posted: Thu Sep 16, 2004 04:39 pm
by Slink
SEALAB ROCKS. What was with the one normal episode though?

The new release was cool, but I mostly noticed GUI inclusions of the Darkplaces options. But DP is melded with another project, which I forgot what it is. :-p

-Slink

Posted: Tue Nov 02, 2004 06:24 pm
by Greybrow
any news about beta lately?

Posted: Tue Nov 02, 2004 07:34 pm
by DustyStyx
Beta3 is out, pre-beta4 is being worked on. I'm thinknig a fully populated e1m1 and peraps crouching (cross your fingers) A number of map issues are still being worked out.

Posted: Tue Nov 02, 2004 08:55 pm
by )))000(((
MMmmmm... Crouching.... *Drools*

Posted: Sat Dec 10, 2005 12:02 pm
by Doomer64
You guys are doing good but i havnt checked the dates so it proberly dead(damn i wanted to shoot those 3d rendered Axe Zombies)

Posted: Sat Dec 10, 2005 12:07 pm
by Drakan
You haven't checked the dates, so it's probably dead.... yeah ok, one of the team mappers here I talk to a lot says he's been mapping lately, so OBVIOUSLY..... it's still being worked on! :o

Hell man... did you even check the showcase thread? Some one - I forget who for now- even displayed a fully modeled and skinned axe zombie! hell, oBe even showcased all the stuff he skinned within A WEEK! Plus there's sign of postings going on in the developer's thread, so obviously there's some life in this project.


So ... yeah. I'm pretty sure it's being worked on.

Posted: Sat Dec 10, 2005 01:00 pm
by r_cain
have you sorted the fire on the dynamite yet guys?

Posted: Sat Dec 10, 2005 03:18 pm
by DustyStyx
In a word... no.

Posted: Sat Dec 10, 2005 10:19 pm
by predator
Nevertheless this project is not dead. :wink:

If some of you have missed it we decided to move from q1bsp format to q3bsp. Right now our maps are being converted and updated. It allows crouching, it improves collision system and it also usually improves framerate.

Here's a picture showing shots of the old (left) and the new (right) version of The Hall of The Epiphany:


Image

Posted: Sun Dec 11, 2005 01:58 am
by Doomer64
ooo very nice cant wait for SP to come out