A DarkPlaces question
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A DarkPlaces question
Sorry for posting this here, but I'm not found any usefull info about this in the Nexuiz forum. In DarkPlaces, can I use bumpmap in a skeletal-animated ZYM or DPM model? Some engines (like Irrlicht) can't use bumpmapping on animated meshes.
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caulk: yes
nodraw: yes
clip: yes
As for fog entities I don't know what you mean. If you mean fog brushes - brushes textured with fog textures (shaders) then the answer is no.
Generally you have to remember two things:
1) DP won't use shaders that conflict with RT lighting
2) DP won't spawn many q3 entities
P.S.
If you want to have global fog in q3bsp under DP, you can do it via worldspawn entity - you just give worldspawn these keys:
"fog_density" "0.082"
"fog_red" "0.23"
"fog_green" "0.23"
"fog_blue" "0.23"
The values in the example above are taken from bb3 - you can change them, of course, to make them meet your needs.
nodraw: yes
clip: yes
As for fog entities I don't know what you mean. If you mean fog brushes - brushes textured with fog textures (shaders) then the answer is no.
Generally you have to remember two things:
1) DP won't use shaders that conflict with RT lighting
2) DP won't spawn many q3 entities
P.S.
If you want to have global fog in q3bsp under DP, you can do it via worldspawn entity - you just give worldspawn these keys:
"fog_density" "0.082"
"fog_red" "0.23"
"fog_green" "0.23"
"fog_blue" "0.23"
The values in the example above are taken from bb3 - you can change them, of course, to make them meet your needs.