I guess duke tools could be used?
I've posted the gib stuff in the other thread.
For reimplementation of ideas, please mention credit.
Search found 87 matches
- Mon Jun 12, 2006 08:33 pm
- Forum: General Blood
- Topic: Blood Addon: The Carnage Continues
- Replies: 120
- Views: 263880
- Mon Jun 12, 2006 08:29 pm
- Forum: General Blood
- Topic: Shadow angle in MAPEDIT & BUILD
- Replies: 28
- Views: 24246
The exposed electric wire in Map-1 is an animation. Now for an explosive lava pit, make the pit, put some random sprites/tiles where you want the gibs to occur, make them invisible (select them and hit 'i' in 2D mode) and change sprite to type 416:Gib object. In data 1 and data 2, give the gib type ...
- Sun Jun 11, 2006 09:10 pm
- Forum: General Blood
- Topic: Some new old media
- Replies: 7
- Views: 10222
- Sat Jun 10, 2006 06:58 pm
- Forum: General Blood
- Topic: Blood Addon: The Carnage Continues
- Replies: 120
- Views: 263880
An explanation
Response to oBe People seem to like to set their goals very high every time. Which is a shame because a whole episode with a mood as strong as in 'after the rain' would've been an instant classic. On the contrary, the reason why a map like "The Town" makes a rude intrusion into the flow is...
- Sat Jun 10, 2006 04:52 pm
- Forum: General Blood
- Topic: Blood 2 modding?
- Replies: 27
- Views: 23299
- Thu Jun 08, 2006 09:43 pm
- Forum: General Blood
- Topic: Blood-1 Preview
- Replies: 25
- Views: 28707
Not AFAIK. But I did find this horrible looking screen from 1994,
http://www.ibiblio.org/GameBytes/issue2 ... shadow.gif
http://www.ibiblio.org/GameBytes/issue2 ... shadow.gif
- Thu Jun 08, 2006 08:59 pm
- Forum: General Blood
- Topic: Blood-1 Preview
- Replies: 25
- Views: 28707
- Thu Jun 08, 2006 08:24 pm
- Forum: General Blood
- Topic: Blood-1 Preview
- Replies: 25
- Views: 28707
These old screenshots reminds me Hexen and Heretic. That medieval theme sucks pretty well... The Monolith guys did a great job by changing the atmosphere to 1920's. :phantasm: What I expected from Blood was indeed a medieval'esque theme. But when I saw the screenshots and played the game, the indus...
- Thu Jun 08, 2006 05:26 pm
- Forum: General Blood
- Topic: Blood-1 Preview
- Replies: 25
- Views: 28707
Beast mode in action, http://img332.imageshack.us/img332/655/blud06144xf.jpg Old shotgun, http://img116.imageshack.us/img116/5927/blud06217rl.jpg Oooh, http://img423.imageshack.us/img423/8044/blood116dl.jpg These are from 3D Realms. Did 3D Realms really have all the basic stuff in place when they so...
- Wed Jun 07, 2006 04:22 pm
- Forum: General Blood
- Topic: Blood-1 Preview
- Replies: 25
- Views: 28707
- Tue Jun 06, 2006 09:26 pm
- Forum: General Blood
- Topic: Blood-1 Preview
- Replies: 25
- Views: 28707
Blood-1 Preview
You heard right! From PC Zone, June 1997. My friend, fresh from the UK, brought a copy to show us and Blood was included in the free disk. Interestingly, that guy only had 8 MB of RAM at the time and gave it to another friend who had 32. That was my first experience of Blood, at someone else's compu...
- Tue Jun 06, 2006 06:06 pm
- Forum: General Blood
- Topic: Shadow angle in MAPEDIT & BUILD
- Replies: 28
- Views: 24246