Search found 413 matches
- Sun May 09, 2010 05:56 pm
- Forum: General Blood
- Topic: Blood source code
- Replies: 10
- Views: 14669
- Tue May 04, 2010 12:38 am
- Forum: Transfusion Discussion
- Topic: Reviving Transfusion...somehow..
- Replies: 102
- Views: 182994
- Thu Apr 29, 2010 08:46 pm
- Forum: Transfusion Discussion
- Topic: Reviving Transfusion...somehow..
- Replies: 102
- Views: 182994
Bot game with networking (DON'T CALL IT MULTIPLAYER) FTW. :lol: In all seriousness though willis, don't we lose most of the advantages of MP the second we confront the network code? How can I test physics with a latency of 1000 and a fps of 4? I know its not that bad for most but you get the idea. D...
- Thu Apr 29, 2010 03:28 pm
- Forum: General Blood
- Topic: GoG Now Has Blood 2!!!
- Replies: 8
- Views: 12178
- Thu Apr 29, 2010 12:38 pm
- Forum: Transfusion Discussion
- Topic: Reviving Transfusion...somehow..
- Replies: 102
- Views: 182994
Aint' it remarkable how history repeats itself? Someone says 'singleplayer' in regards to transfusion. Everyone gets excited. Someone else says multiplayer is the responsible approach. Silence reins and glaciers begin to form. 2010 is the new 01. Why is it that people mistrust multiplayer? It's can'...
- Thu Apr 29, 2010 12:12 am
- Forum: Transfusion Discussion
- Topic: Reviving Transfusion...somehow..
- Replies: 102
- Views: 182994
- Sun Apr 18, 2010 10:51 pm
- Forum: Transfusion Discussion
- Topic: TFn 1.01 on DirectQ
- Replies: 4
- Views: 13717
- Sun Apr 18, 2010 09:03 pm
- Forum: Transfusion Discussion
- Topic: TFn 1.01 on DirectQ
- Replies: 4
- Views: 13717
TFn 1.01 on DirectQ
First off, this post isn't meant as a swipe against DP. Dusty gave me the lo' down on the evils of combining an ancient Geforce 5200 gfx card and Darkplaces. That said, the frame rate increase was dramatic. The DirectQ isn't a wrapper or an emulator, it uses the DirectX (versions 9c, 10, 11) D3D ren...
- Thu Apr 15, 2010 01:16 am
- Forum: Transfusion Discussion
- Topic: Reviving Transfusion...somehow..
- Replies: 102
- Views: 182994
Yes, it is a bit vague. What I really mean is low vertice count. Blood replication is the ultimate goal. Still I'm guessing that a emphasis on AI in the short term with simple, smooth running maps would have a quick turn around time. Having maps that run on nearly all systems would mean lots of down...
- Thu Apr 15, 2010 12:11 am
- Forum: Transfusion Discussion
- Topic: Reviving Transfusion...somehow..
- Replies: 102
- Views: 182994
- Wed Apr 14, 2010 12:15 am
- Forum: Transfusion Discussion
- Topic: Reviving Transfusion...somehow..
- Replies: 102
- Views: 182994
ILA: The team has already done alot with Darkplaces to mold it into closer resembling Blood's physics, crouching was another huge step. It is truly a beautiful engine and can handle everything we need to implement so why change it at this point? That's an excellent point. DP is so developed that it ...
- Tue Apr 13, 2010 02:01 pm
- Forum: Transfusion Discussion
- Topic: Reviving Transfusion...somehow..
- Replies: 102
- Views: 182994
Dusty: Just a few words on an engine switch. I don't think that this is really a good idea. We really need a stable base to begin build things on, and DarkPlaces is about as robust and capable as they come. ILA: Engine switching was always a heated topic if you look through the archives, it wasn't a...
- Mon Apr 12, 2010 11:58 pm
- Forum: Transfusion Discussion
- Topic: Reviving Transfusion...somehow..
- Replies: 102
- Views: 182994
I'm not sure which release of TFn was last before the break with quake compatibility. beta.99 or so maybe. Remember what get's lost with darkplaces though. It isn't just about graphics improvements either. There's a huge amount of committed code, swinging doors, crouching etc. Not to mention dp's li...
- Mon Apr 12, 2010 11:35 pm
- Forum: Transfusion Discussion
- Topic: Reviving Transfusion...somehow..
- Replies: 102
- Views: 182994
BON: I also realize that the original Quake is very similar to Blood in terms of the gameplay and I thought the idea of converting it to the Quake engine was actually a very fitting idea...after I seen the comparisons of the gameplays here and here... ILA: 1)Make a short (3 or 4 level) singleplayer ...
- Mon Apr 12, 2010 09:13 pm
- Forum: Transfusion Discussion
- Topic: Reviving Transfusion...somehow..
- Replies: 102
- Views: 182994