Search found 632 matches
- Tue Aug 07, 2012 01:35 am
- Forum: General Blood
- Topic: Jace Hall's Blood project at posty.
- Replies: 55
- Views: 58293
Re: Jace Hall's Blood project at posty.
I don't think it's a good idea to start harassing both Jace and Saettler now for the source since it's not up to them to release it. The main thing here is to concentrate on the possibility of a proper re-release of our beloved game. This Now would be the absolute worst timing for incriminations of...
- Sun Aug 05, 2012 10:21 pm
- Forum: General Blood
- Topic: Jace Hall's Blood project at posty.
- Replies: 55
- Views: 58293
Re: Jace Hall's Blood project at posty.
Latest from the Jace thread at the Postmortem: with thatRe: Greetings to the Blood Community Postby JaceHall » Aug 5th, 2012, 11:50 Hey all... Just need to make a couple things clear to avoid confusion: Of course I have the source code for Blood in my possesion - however, that is not the issue. The ...
- Sat Aug 04, 2012 09:41 pm
- Forum: General Blood
- Topic: Jace Hall's Blood project at posty.
- Replies: 55
- Views: 58293
Re: Jace Hall's Blood project at posty.
A qualification from Jace: I'm getting a lot of direct e-mails from the Blood community about all this and unfortunately I dont have time to have 8 different conversations about this at the same time, so I would kindly ask that we keep the Blood discussion here and out of my e-mail box for the time ...
- Sat Aug 04, 2012 09:29 pm
- Forum: General Blood
- Topic: Jace Hall's Blood project at posty.
- Replies: 55
- Views: 58293
Re: Jace Hall's Blood project at posty.
Daedolon wrote: :lol: I can assure you that even if he had such a list it would not prevent people from joining our forums. Thank you for the kind invitation Daedolon. Unfortunately my presence would be provocative even if tolerated. This situation is way too important to risk derailment or misunder...
- Fri Aug 03, 2012 06:04 pm
- Forum: General Blood
- Topic: Jace Hall's Blood project at posty.
- Replies: 55
- Views: 58293
Re: Jace Hall's Blood project at posty.
Just an update, Jace has posted more over at the Postmortem thread. I figure this is a momentous enough occasion to keep people minimally informed as this is truly Blood history being made before our eyes. This is not a substitute thread, if you have comments or thoughts that you feel should be expr...
- Thu Aug 02, 2012 11:30 pm
- Forum: General Blood
- Topic: Jace Hall's Blood project at posty.
- Replies: 55
- Views: 58293
Re: Jace Hall's Blood project at posty.
It looks like BON's email got a response.
- Thu Aug 02, 2012 06:22 pm
- Forum: General Blood
- Topic: Jace Hall's Blood project at posty.
- Replies: 55
- Views: 58293
Re: Jace Hall's Blood project at posty.
Fair enough, let's see what they come up with first.
- Thu Aug 02, 2012 04:11 pm
- Forum: General Blood
- Topic: Jace Hall's Blood project at posty.
- Replies: 55
- Views: 58293
Jace Hall's Blood project at posty.
Over at posty it looks like Jace Hall has proposed a Blood project that would involve a release of the Blood source code. http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=1889&p=47571#p47571 If you're not on DD's "insane heretics who've damaged Blood forever " list you shoul...
- Mon Jul 16, 2012 11:17 pm
- Forum: Showcase
- Topic: Blood movie project
- Replies: 214
- Views: 254774
Re: Blood movie project
Wow, can't believe I missed this. Hope your feeling better soon Vanargand. Blood needs you.
- Sat Jul 14, 2012 12:54 am
- Forum: General Blood
- Topic: LOI2 Remake Level Available!
- Replies: 2
- Views: 5565
Re: LOI2 Remake Level Available!
working ladders in Blood.
http://www.youtube.com/watch?v=h4i88v4u ... ture=inbox
EDIT: Now that we have working *latters* in Blood, Ladders can't be too far away...right? :[ ...
:]
http://www.youtube.com/watch?v=h4i88v4u ... ture=inbox
EDIT: Now that we have working *latters* in Blood, Ladders can't be too far away...right? :[ ...
:]
- Mon Jul 09, 2012 12:27 am
- Forum: General Blood
- Topic: ZBlood*X*
- Replies: 17
- Views: 25281
Re: ZBlood*X*
My bad on the mis-identification. The original build engine had several clever tricks for faking 3d structures like sector stacking in DN3D and mirror stacking specifically in Blood. These involved changing out geometry when triggered by the player or the sneaky use of portals. modern 2.5D engines l...
- Sat Jul 07, 2012 05:18 pm
- Forum: General Blood
- Topic: ZBlood*X*
- Replies: 17
- Views: 25281
Re: ZBlood*X*
@dosgamer000 The many forks of Zblood should be seen as a tribute to your ideas if not your efforts. As we both know, Zdoom has come a loooong way since you started your work. I wish it had been this sophisticated when you started. Youtube: Free Polyobjects http://www.youtube.com/watch?v=ry-BHkSxx1c...
- Thu Jul 05, 2012 10:36 pm
- Forum: General Blood
- Topic: ZBlood*X*
- Replies: 17
- Views: 25281
Re: ZBlood*X*
Amazing isn't it? Zblood forked from Bloodtc and later turned into (G)Zblood+...I think. (G)Zblood+ has gone through so many devs I'm not sure if the team size has increased or the lead dev hat has gone from one person to another. ZbloodX is strictly for skulltag (now Zandronum) while Hypertension s...
- Wed Jul 04, 2012 12:49 pm
- Forum: General Blood
- Topic: ZBlood*X*
- Replies: 17
- Views: 25281
ZBlood*X*
This is a fork of Zblood or Zblood plus, I'm not sure which. Unlike the original Zblood the focus here is multiplayer, as the old skulltag port (now called Zandronum) is being used. Ivan, Zblood*X*'s dev., has a faithful blood replication on his mind. Please take note of the plasma pack incinerator ...
- Thu Jun 28, 2012 02:14 am
- Forum: General Blood
- Topic: xBRYAN2000x 3 Maps - Map Pack is released
- Replies: 2
- Views: 6046
Re: xBRYAN2000x 3 Maps - Map Pack is released
OOoooOO.... A new map pack!
If only I hadn't screwed up my installation of death wish.
I know, I know!
reinstall...
If only I hadn't screwed up my installation of death wish.
I know, I know!
reinstall...