Search found 471 matches
- Mon Jul 21, 2008 05:53 am
- Forum: xenoBlood
- Topic: Blood 2 mod
- Replies: 939
- Views: 750935
Thanks, Slink. Hopefully your efforts on Transfusion haven't been in vain either. A lot of people, including myself would still like to see Transfusion continue and eventually be completed. As for Resurrection, I'll continue to try to do my best with all of this work that needs to be done... _______...
- Sat Jul 19, 2008 08:28 pm
- Forum: xenoBlood
- Topic: Blood 2 mod
- Replies: 939
- Views: 750935
- Thu Jul 10, 2008 01:48 am
- Forum: General Blood
- Topic: Blood
- Replies: 17
- Views: 20287
- Wed Jun 04, 2008 11:20 pm
- Forum: xenoBlood
- Topic: Blood 2 mod
- Replies: 939
- Views: 750935
Thanks. It's always nice to receive some kind of feedback. Thanks also to everyone else that has ever offered any support or encouragement during the development of this project. It's all been very much appreciated, and volunteers are still always welcome. To everyone else that has remained silent w...
- Tue Jun 03, 2008 04:55 am
- Forum: xenoBlood
- Topic: Blood 2 mod
- Replies: 939
- Views: 750935
Before I disappear from this thread, I thought I'd look back at the very first incomplete level that I built for this mod. I made plenty of mistakes with this effort due to my inexperience, but I think it's still a pretty good demonstration of what a redone Blood 2 could potentially be like someday....
- Fri May 16, 2008 08:06 am
- Forum: General Chat
- Topic: ATTN: Caleb 2nd
- Replies: 24
- Views: 31950
- Sun May 11, 2008 06:43 pm
- Forum: xenoBlood
- Topic: Blood 2 mod
- Replies: 939
- Views: 750935
Is there any chance that particle fx were also a victim of sloppy ram management by the engine? I'm sure that I could do something with the particle fx, as well. I think that once the AI is repaired and some new models are created, that I'll then be able to concentrate more on all other areas of th...
- Sat May 10, 2008 10:18 pm
- Forum: xenoBlood
- Topic: Blood 2 mod
- Replies: 939
- Views: 750935
I haven't provided an update here in awhile but lately I've been reviewing all of the levels that I've built so far. Some of the very early levels that were built now seem very rough to me. It was all a good learning experience though, and some of these early levels can still eventually be improved ...
- Wed Apr 23, 2008 11:05 pm
- Forum: General Blood
- Topic: *New Blood-1 addon* - *OUT NOW*
- Replies: 366
- Views: 314890
- Wed Apr 23, 2008 10:58 pm
- Forum: xenoBlood
- Topic: Blood 2 mod
- Replies: 939
- Views: 750935
- Wed Apr 23, 2008 04:24 pm
- Forum: xenoBlood
- Topic: Blood 2 mod
- Replies: 939
- Views: 750935
A successful business not only delivers a quality product but also realizes the value of its customers. In my opinion, Monolith have shown nothing but contempt for its customers by refusing to respond to any questions, and by previously delivering an incomplete and buggy game with Blood 2. I have le...
- Sat Apr 19, 2008 01:58 am
- Forum: xenoBlood
- Topic: Blood 2 mod
- Replies: 939
- Views: 750935
Theoretically a person could download the Blood 2 demo to obtain the necessary files that I'm legally not permitted to distribute. This would then make this game pretty much free. Monolith has refused to answer any of my emails. So if they have a problem with that, they can kiss my hairy ass. ______...
- Wed Apr 02, 2008 11:28 pm
- Forum: xenoBlood
- Topic: Blood 2 mod
- Replies: 939
- Views: 750935
Mic is correct, and professional developers may take several years in developing a game. They also usually have an entire team of skilled individuals working on it, and a considerable amount of money to spend on expenses. On the other hand, I'm not a professional developer and I do have a career and...
- Wed Apr 02, 2008 10:39 am
- Forum: xenoBlood
- Topic: Blood 2 mod
- Replies: 939
- Views: 750935
- Wed Apr 02, 2008 02:56 am
- Forum: xenoBlood
- Topic: Blood 2 mod
- Replies: 939
- Views: 750935
Thanks, wangho. I agree that good level design is extremely important, and I hope that they will all eventually prove to be atmospheric and entertaining. However without a solid coding foundation it really wouldn't matter how nice the levels might look or feel. Buggy code and bad AI would make even ...