Search found 222 matches

by Kazashi
Sat Oct 27, 2007 04:09 am
Forum: xenoBlood
Topic: Blood 2 mod
Replies: 939
Views: 759815

Hmmm, I guess you can use the Transfusion page for now. It's not like we update our own ModDB.com page :P A number of Blood related projects are hosted on the same server as Transfusion (Deathmask.net), run by Willis. If you want to set up your own site in future give him a yell and he may be able t...
by Kazashi
Thu Oct 25, 2007 07:03 am
Forum: General Blood
Topic: Patch address
Replies: 5
Views: 8517

No need to get cranky, you simply misread the name and description of the forum. This forum is called Transfusion Discussion, for discussing Transfusion. Posts about Blood should go to General Blood, which as the description suggests is for discussing Blood.

I'll move this thread into there.
by Kazashi
Thu Oct 11, 2007 12:44 am
Forum: Showcase
Topic: Retexturing
Replies: 85
Views: 158138

If, by additional textures you mean norm/specular etc. then they should be active right from the very start. You won't really be able to see these unless you use rtlighting though, except for a glow map.

"r_replacemaptexture" will allow you to swap out textures ingame
by Kazashi
Thu Oct 04, 2007 03:55 am
Forum: Blood Bath
Topic: Dukonnector or How to hijack a thread and bitch about $#!+
Replies: 8
Views: 13368

To assist translating those issues. I assume there's some gripe about Steam having its fangs in Doom? Doesn't matter, doom2.wad is still a part of Doom 2 and still under Doom 2's license (the media license, not the GPL). If you want it you buy it. If you can't buy it, you go without. The links on th...
by Kazashi
Sun Sep 30, 2007 04:08 am
Forum: xenoBlood
Topic: Blood 2 mod
Replies: 939
Views: 759815

Sounds a little kid who thinks threats are going to expedite your project. Hurrah for the Internet....
by Kazashi
Thu Sep 27, 2007 06:01 am
Forum: Showcase
Topic: Retexturing
Replies: 85
Views: 158138

Just to expand on what Slink's hinting at, there are some textures and objects which have been replaced with 3D models. The corpse over the door of the crematorium in E1M1 for example; originally a sprite attached to the wall, this has been redone to give a 3D appearance. Generally, if something loo...
by Kazashi
Wed Sep 26, 2007 03:54 am
Forum: Showcase
Topic: Retexturing
Replies: 85
Views: 158138

That work looks nice. Our rules for media creation.... we haven't had any "official" texture recreation project, as we are using Blood's textures in an attempt at recreating Blood. People in the past have done handfuls of textures, but none have been included in our releases because of our...
by Kazashi
Wed Sep 26, 2007 03:40 am
Forum: Transfusion Discussion
Topic: New FAQ Discussion
Replies: 0
Views: 5753

New FAQ Discussion

This thread is for discussing the new Transfusion FAQ. If you have a question you feel should be covered, or can suggest improvements to the FAQ, feel free to post them in here.
by Kazashi
Wed Sep 26, 2007 03:38 am
Forum: Transfusion Discussion
Topic: New (Improved?) FAQ
Replies: 0
Views: 16070

New (Improved?) FAQ

General What is Transfusion? Transfusion is a recreation of the classic Monolith game Blood using the DarkPlaces engine. Why are you doing this? Transfusion is intended to be the best thing next to getting the source code for Blood (see The Blood Source Release Campaign). It has become difficult to...
by Kazashi
Tue Sep 11, 2007 04:09 am
Forum: General Blood
Topic: This I Ask You, Fellow Bloodites
Replies: 26
Views: 28687

A few quick comments, since my browser crashed while writing up a larger post. It's also made me crankier than usual. Transfusion is staying open source. I don't have Windows or HL2, not everybody does. We're not being bound by it. We're not making D3/HL2 quality assets because we're recreating Bloo...
by Kazashi
Fri Sep 07, 2007 02:26 am
Forum: Blood Bath
Topic: Blood Bath
Replies: 15
Views: 20281

If it's so unstable then please tell us, or tell the coder of DarkPlaces, instead of bitching about it in the forums and expecting us to see it and interpret it for what it is. Go into the Beta Discussion or Transfusion Discussion forum and put it down in a post with as much information as you can p...
by Kazashi
Thu Sep 06, 2007 05:57 am
Forum: Blood Bath
Topic: Blood Bath
Replies: 15
Views: 20281

The point of 1.05 is to improve the game over 1.01, including a better version of DarkPlaces. If something's not right then it should be fixed in 1.05, as long as we get told what the issue is.
by Kazashi
Tue Jul 31, 2007 03:53 am
Forum: General Blood
Topic: blood2 for windows xp
Replies: 23
Views: 34248

I would say it sounds like the vsync issue which affects Blood 2 (even fully patched to 2.1) in Win2K/XP (if not more OS's). For some reason the menu, and possible the game itself, won't visually render because of some issue with high fps levels and the engine not handling them properly. I don't kno...
by Kazashi
Wed Jul 25, 2007 03:42 am
Forum: General Chat
Topic: Paks, OGG, Music
Replies: 2
Views: 5231

Transfusion achieves this because the engine is capable of reading the file format used on the music in the pak file (Ogg Vorbis I think). To do the same with Quake 2 you'd probably have to rip the music in a similar fashion, then find an engine which supports your chosen format. It's probably not a...
by Kazashi
Sun Jul 01, 2007 02:35 am
Forum: xenoBlood
Topic: Blood 2 mod
Replies: 939
Views: 759815

I have stated many times to team members and in this forum that I think you have to be careful with a project like this that you dont bite off more than you can chew. All the fancy new things are nice but not necessary IMO. Transfusion suffers from this... I've seen you mention it before, but I sti...