Search found 158 matches
- Tue Mar 31, 2009 01:09 am
- Forum: General Blood
- Topic: And so the war comes here. or PostMortem vs. Hypertension
- Replies: 31
- Views: 33182
- Mon Mar 30, 2009 07:15 pm
- Forum: General Blood
- Topic: And so the war comes here. or PostMortem vs. Hypertension
- Replies: 31
- Views: 33182
I, for one, want to stay out of this because it wasn't my intention to spark a flame war or any of the sort between these two communities, but I really hold this one in higher regard as the maturity level goes. To my credit, I did ask permission from one of the Transfusion members about using the mo...
- Mon Mar 16, 2009 10:25 pm
- Forum: General Blood
- Topic: Milkshape ABC plugin?
- Replies: 5
- Views: 6870
I know I double-posted but I found it. =)
Here's the new permanent home if anyone is interested.
http://3dfxdev.net/msabcimporter.zip
Here's the new permanent home if anyone is interested.
http://3dfxdev.net/msabcimporter.zip
- Mon Mar 16, 2009 10:20 am
- Forum: General Blood
- Topic: Milkshape ABC plugin?
- Replies: 5
- Views: 6870
Thanks, is there any way to contact ILA? Kurt no longer has any of those files. I did see the previous threads on it, I've done extensive searches. I've also tried using the ABC to 3DS converter that came with b2-tools, and although it imports something into an ABC file, MS3d reads it incorrectly (o...
- Mon Mar 16, 2009 01:29 am
- Forum: General Blood
- Topic: Milkshape ABC plugin?
- Replies: 5
- Views: 6870
Milkshape ABC plugin?
I've read somewhere that an old company called Black.Angel Software made a v6 import plugin (.abc) for Milkshape 3d. It seemed that some users posted that they had it on the Transfusion forums. I think the zip file name is ABCPlugin-07a.zip, or msAbcImporter.zip. Does anyone know where I could get t...
- Sat Aug 16, 2008 11:52 pm
- Forum: xenoBlood
- Topic: HYPERTENSION [w/screens]
- Replies: 8
- Views: 21349
Yeah but I've seen and played those attempts and I'm going to truly work hard to separate this from Doom as much as I can. The problem with Zblood is that it still felt very Doomy and I think a lot of the hype died because of the limitations. I'm going to remove those limitations and truly make it i...
- Sat Aug 16, 2008 10:48 pm
- Forum: xenoBlood
- Topic: HYPERTENSION [w/screens]
- Replies: 8
- Views: 21349
It kinda looks Doom-y now because I just started the project, but eventually everything will be replaced to the point where you don't have to have the Doom IWAD or any of the resources. Give it another week I think and it'll look killer ;) I know I'm changing a lot around but it's not going to be a ...
- Sat Aug 16, 2008 09:57 pm
- Forum: xenoBlood
- Topic: HYPERTENSION [w/screens]
- Replies: 8
- Views: 21349
HYPERTENSION [w/screens]
I started a new project less than a week ago for EDGE, a Doom-Based engine, that's based on Blood. Screenshots Here The level you are looking at is E1M1 of Blood. I'm changing it around enough (not using any original textures or flats, replacing with more high-res, realistic ones) to look more gritt...