Search found 158 matches

by Corbin
Tue Mar 31, 2009 01:09 am
Forum: General Blood
Topic: And so the war comes here. or PostMortem vs. Hypertension
Replies: 31
Views: 33182

Thanks for the reply Dustystyx. It's alright, I'll open a thread up @ my forums for discussion. But I really appreciate the professional and neutral response. =)
by Corbin
Mon Mar 30, 2009 07:15 pm
Forum: General Blood
Topic: And so the war comes here. or PostMortem vs. Hypertension
Replies: 31
Views: 33182

I, for one, want to stay out of this because it wasn't my intention to spark a flame war or any of the sort between these two communities, but I really hold this one in higher regard as the maturity level goes. To my credit, I did ask permission from one of the Transfusion members about using the mo...
by Corbin
Mon Mar 16, 2009 10:25 pm
Forum: General Blood
Topic: Milkshape ABC plugin?
Replies: 5
Views: 6870

I know I double-posted but I found it. =)


Here's the new permanent home if anyone is interested.
http://3dfxdev.net/msabcimporter.zip
by Corbin
Mon Mar 16, 2009 10:20 am
Forum: General Blood
Topic: Milkshape ABC plugin?
Replies: 5
Views: 6870

Thanks, is there any way to contact ILA? Kurt no longer has any of those files. I did see the previous threads on it, I've done extensive searches. I've also tried using the ABC to 3DS converter that came with b2-tools, and although it imports something into an ABC file, MS3d reads it incorrectly (o...
by Corbin
Mon Mar 16, 2009 01:29 am
Forum: General Blood
Topic: Milkshape ABC plugin?
Replies: 5
Views: 6870

Milkshape ABC plugin?

I've read somewhere that an old company called Black.Angel Software made a v6 import plugin (.abc) for Milkshape 3d. It seemed that some users posted that they had it on the Transfusion forums. I think the zip file name is ABCPlugin-07a.zip, or msAbcImporter.zip. Does anyone know where I could get t...
by Corbin
Sat Aug 16, 2008 11:52 pm
Forum: xenoBlood
Topic: HYPERTENSION [w/screens]
Replies: 8
Views: 21349

Yeah but I've seen and played those attempts and I'm going to truly work hard to separate this from Doom as much as I can. The problem with Zblood is that it still felt very Doomy and I think a lot of the hype died because of the limitations. I'm going to remove those limitations and truly make it i...
by Corbin
Sat Aug 16, 2008 10:48 pm
Forum: xenoBlood
Topic: HYPERTENSION [w/screens]
Replies: 8
Views: 21349

It kinda looks Doom-y now because I just started the project, but eventually everything will be replaced to the point where you don't have to have the Doom IWAD or any of the resources. Give it another week I think and it'll look killer ;) I know I'm changing a lot around but it's not going to be a ...
by Corbin
Sat Aug 16, 2008 09:57 pm
Forum: xenoBlood
Topic: HYPERTENSION [w/screens]
Replies: 8
Views: 21349

HYPERTENSION [w/screens]

I started a new project less than a week ago for EDGE, a Doom-Based engine, that's based on Blood. Screenshots Here The level you are looking at is E1M1 of Blood. I'm changing it around enough (not using any original textures or flats, replacing with more high-res, realistic ones) to look more gritt...