Search found 58 matches

by Corvin
Sat Feb 08, 2014 07:58 am
Forum: General Blood
Topic: Blood1 16 bit sound?
Replies: 5
Views: 7240

Re: Blood1 16 bit sound?

okay save your RAW file as 8-bit unsigned PCM mono 44100 sample rate and all your new sounds will well sound better. See BME's Blood site for more details: http://www.baitd.bloodgame.ru/bme.htm That's where I got started. as far as 16 bit sound, still up in the air, theres definatly a bug somewhere,...
by Corvin
Sat Feb 08, 2014 05:36 am
Forum: General Blood
Topic: Blood1 16 bit sound?
Replies: 5
Views: 7240

Re: Blood1 16 bit sound?

I'm talking about 16 raw data sounds, not the settings for a sound card in the blood.cfg Well as far as testing, 16 bit is not working correctly, maybe my raw data. It seems as if I can not find the correct FORMAT for the raw. Next I'm going to test 8bit at 44100 sample rate since all Blood sounds a...
by Corvin
Tue Feb 04, 2014 12:30 am
Forum: General Blood
Topic: Blood1 16 bit sound?
Replies: 5
Views: 7240

Blood1 16 bit sound?

Has anyone successfully played a 16bit raw sound in Blood1?

I was able to do 16bit at 22050 sample rate but higher(such as 44100) it wouldn't play correctly.
Don't know if its a bug in Blood or DosBox EMU yet.
by Corvin
Tue Jan 14, 2014 11:40 pm
Forum: General Blood
Topic: A possiable new tool for ReBUILD people...
Replies: 27
Views: 29066

Re: A possiable new tool for ReBUILD people...

I have this other idea about adding art and voxels with a few parameters. It's very simple: In the WORKFOLDER there's a KVX and PCX file and a SCRIPT file that looks like this: "MYVOXEL.KVX", 100, 1 "MYVOXEL.PCX", 4608 ,3 100 = voxel ID 1 = spinvoxel flag; 0 is normal, 1 is spin ...
by Corvin
Sun Jan 05, 2014 08:52 am
Forum: General Blood
Topic: A possiable new tool for ReBUILD people...
Replies: 27
Views: 29066

Re: A possiable new tool for ReBUILD people...

Well this isn't going to free up any of your time but, How about improving the tga2art program so that we can have parameters: TOOL [tilenum] [filename] [surfacenum] [viewtype] [VOXELid] [ANIMtype] [ANIMlength] [ANIMspeed] [Xoffset] [Yoffset] Also to load these values from a definition script file. ...
by Corvin
Sun Dec 22, 2013 11:20 pm
Forum: General Blood
Topic: A possiable new tool for ReBUILD people...
Replies: 27
Views: 29066

Re: A possiable new tool for ReBUILD people...

Okay, thanks for at least considering it and thanks for the recent reply.
by Corvin
Tue Dec 17, 2013 06:23 am
Forum: General Blood
Topic: A possiable new tool for ReBUILD people...
Replies: 27
Views: 29066

Re: A possiable new tool for ReBUILD people...

Hey Elric. Do you think you'll ever get to making this tool? It's alright if you changed your mind, I'm just wondering. It's believed to be the last tool needed to shrink the size of a add-on, also shrink the size of current mods. Plus it's would be very helpful with smaller projects too. Please let...
by Corvin
Tue Oct 15, 2013 04:33 am
Forum: General Blood
Topic: A possiable new tool for ReBUILD people...
Replies: 27
Views: 29066

Re: A possiable new tool for ReBUILD people...

@Elric any news or progress on the tool?
by Corvin
Fri Sep 13, 2013 05:59 am
Forum: General Blood
Topic: A possiable new tool for ReBUILD people...
Replies: 27
Views: 29066

Re: A possiable new tool for ReBUILD people...

Okay. Here's some text about a similar tool to Duke's ARTDIFF(1999), it actually predates ARTDIFF by a few years(1996). Unfortunately I wasn't able to get the download. The file name is: DDF100.ZIP I'm hoping this text will help you out.... What is a DDF file? DDF stands for Duke Distribution File. ...
by Corvin
Sun Aug 25, 2013 01:20 am
Forum: General Blood
Topic: A possiable new tool for ReBUILD people...
Replies: 27
Views: 29066

Re: A possiable new tool for ReBUILD people...

Is there any progress on this tool(s)? Also my friend wanted to stress this point: I hope those extra parameters (voxel id and surface type) will be added later on because that is something typically needed for Blood, TileNum+VoxID+SurfaceType should be defined at the same time since they all go tog...
by Corvin
Tue Aug 13, 2013 01:07 am
Forum: General Blood
Topic: Old uncirculated Blood maps.
Replies: 5
Views: 7860

Re: Old uncirculated Blood maps.

Thanks again. But we hit all the online locations, even some way back archived locations. Hence why where looking for un-circulated maps, or maps that just haven't seen the lite of day in along time.
by Corvin
Sun Aug 11, 2013 08:46 pm
Forum: General Blood
Topic: Old uncirculated Blood maps.
Replies: 5
Views: 7860

Re: Old uncirculated Blood maps.

Yup, thanks. Been there. Trying to get more I suppose.
by Corvin
Sun Aug 11, 2013 08:42 pm
Forum: General Blood
Topic: A possiable new tool for ReBUILD people...
Replies: 27
Views: 29066

Re: A possiable new tool for ReBUILD people...

Do what you think is easiest of course. My friend had this to add: Well, It doesn't have to be GIF of course, the formats that he mentioned like TGA and PCX would be fine too. Furthermore, the SURFACE.DAT file is really easy; there's 1 byte for each surface type so a total of 6144 bytes. There are 1...
by Corvin
Sun Aug 11, 2013 02:11 am
Forum: General Blood
Topic: Old uncirculated Blood maps.
Replies: 5
Views: 7860

Re: Old uncirculated Blood maps.

Doesn't any one of you have Blood maps rotting on old backups or anything of the like?
by Corvin
Sun Aug 11, 2013 02:10 am
Forum: General Blood
Topic: A possiable new tool for ReBUILD people...
Replies: 27
Views: 29066

Re: A possiable new tool for ReBUILD people...

I now realize there maybe more work in programing needed tool(s), you still can say you don't want to do it.

I was unaware at the time that more parameters where going to be needed.