Search found 456 matches

by VGames
Mon Nov 24, 2014 03:25 pm
Forum: General Blood
Topic: Blood2 extra-crispy, new mod
Replies: 134
Views: 123386

Re: Blood2 extra-crispy, new mod

I've looked into that but I need an older version of milkshape. I can't find one old enough. If u got an old version handy please let me know. I could import the models into milkshape and then export them as 3ds files. And then import them into 3dsmax. Hopefully they wont become corrupted like they ...
by VGames
Thu Nov 20, 2014 05:40 pm
Forum: General Blood
Topic: Blood2 extra-crispy, new mod
Replies: 134
Views: 123386

Re: Blood2 extra-crispy, new mod

Ok so 3dsmax2 successfully achieved. Now is there anybody still around who knows how to use it? There's no way to import the ABC models with it so what's the best way to edit the models and animations that come with Blood 2 and other lithtech 1 games?
by VGames
Fri Nov 14, 2014 04:31 pm
Forum: General Blood
Topic: Blood on Steam...
Replies: 12
Views: 13754

Re: Blood on Steam...

There's gonna be even more attention for Blood 2 once I release version 5 of Extra Crispy. Its gonna be headlined on the front page of ModDB. Its gonna rock. :guns:
by VGames
Wed Nov 05, 2014 11:27 pm
Forum: General Blood
Topic: 3RD_EYE WIP
Replies: 64
Views: 64900

Re: 3RD_EYE WIP

Those NL cultists are one of the main reasons I want 3dsmax 2.0 so bad. I aim to fix them what with their missing nodes and animations that I think they should have. U may just want to use them for now since they work better anyways. I wish we could manipulate the original maps in both Blood 2 any o...
by VGames
Wed Nov 05, 2014 04:38 pm
Forum: General Blood
Topic: 3RD_EYE WIP
Replies: 64
Views: 64900

Re: 3RD_EYE WIP

That looks crazy. Are u editing the maps themselves or just replacing characters and their asserts?

Have u tried rotating the prop guns with modeledit to get them to face the right way?
by VGames
Tue Nov 04, 2014 05:08 pm
Forum: General Blood
Topic: Blood2 extra-crispy, new mod
Replies: 134
Views: 123386

Re: Blood2 extra-crispy, new mod

Is there anybody around who knows how to get a copy of 3D Studio Max 2.0? I've looked everywhere and asked everybody I know who may have a copy but have not received any replies. I haven't asked Kurt Fuhr because of how much he despises me and my mod so if somebody would like to go that route please...
by VGames
Sun Oct 05, 2014 01:23 am
Forum: General Blood
Topic: Blood2 extra-crispy, new mod
Replies: 134
Views: 123386

Re: Blood2 extra-crispy, new mod

No I was trying to run it through my mod. But it wont work like that because its part of the new bloodfeud mode he added to the game via the source code. So its a no go.
by VGames
Sat Oct 04, 2014 03:15 am
Forum: General Blood
Topic: Tell me everything we know about Guzz
Replies: 3
Views: 5533

Re: Tell me everything we know about Guzz

Thanks man.
by VGames
Fri Oct 03, 2014 07:07 pm
Forum: General Blood
Topic: Blood2 extra-crispy, new mod
Replies: 134
Views: 123386

Re: Blood2 extra-crispy, new mod

I know what the problem is with that bunker map. It requires source code for it to work right. No Darkact source no go. Its part of that new multiplayer mode Guzz added. Dang u Guzz. I was thinking of replacing the combat shotgun with the magma cannon from Kiss Psycho circus. It would be a magical w...
by VGames
Fri Oct 03, 2014 06:42 pm
Forum: General Blood
Topic: Tell me everything we know about Guzz
Replies: 3
Views: 5533

Tell me everything we know about Guzz

I need to know everything that is known about Guzz. The guy that made the Darkact mod for Blood 2. Like what country he lived in. What state. How old he was back in his modding days. Where he went to school if he did. I know his full name but I need more info to narrow him down. I must find him and ...
by VGames
Sat Sep 27, 2014 03:03 am
Forum: General Blood
Topic: Updating the Lithtech 1.0 engine
Replies: 2
Views: 6054

Re: Updating the Lithtech 1.0 engine

Of course. To bad these early games and early lithtech engines are poorly coded. Blood 2 source code is the worst thing I've ever dealt with. Horribly thought out.
by VGames
Fri Sep 26, 2014 07:26 pm
Forum: General Blood
Topic: Updating the Lithtech 1.0 engine
Replies: 2
Views: 6054

Updating the Lithtech 1.0 engine

Has anybody ever tried to do this? I read that the source was released and I just thought wouldn't it be nice if the engine was updated to include more visual effects. Just a thought I had to ask about.
by VGames
Thu Sep 18, 2014 04:49 pm
Forum: General Blood
Topic: 3RD_EYE WIP
Replies: 64
Views: 64900

Re: 3RD_EYE WIP

No I understand what you are saying. I've already registered at quake2cafe so that I can post for some help. Hopefully that'll get the ball rolling. If u know how to contact these individuals please do so. I need all the help I can get.
by VGames
Thu Sep 18, 2014 02:35 pm
Forum: General Blood
Topic: 3RD_EYE WIP
Replies: 64
Views: 64900

Re: 3RD_EYE WIP

You're this guy too??!! LOL I guess I am truly the last active Blood 2 source code programmer around. The thing is I don't need people to compile for me. I need somebody who knows their way around this source to point me in the right direction to get this one last feature done. I hope Guzz responds ...
by VGames
Thu Sep 18, 2014 04:15 am
Forum: General Blood
Topic: 3RD_EYE WIP
Replies: 64
Views: 64900

Re: 3RD_EYE WIP

Hey do you know anything about the source and how to code in it? I've sent you a PM but you never responded. I need some help with a Darkact feature and was wondering if you could help me figure it out.