Search found 52 matches
- Thu May 19, 2005 12:50 pm
- Forum: Suggestions
- Topic: Stiking With Gasoline Rockets Are We?
- Replies: 36
- Views: 71437
- Thu May 12, 2005 09:10 pm
- Forum: Model Discussion
- Topic: Tombstones
- Replies: 44
- Views: 84946
- Thu May 12, 2005 08:05 pm
- Forum: General Blood
- Topic: Monster Melee Weapons
- Replies: 40
- Views: 43594
Frightfan wins. Why thank ya! How I imagine it: You jab the pfork out hard and fast, sticking the enemy in the midsection. Then you lift the bugger up and heave him over your head. Damage would result from the jab, the lift and the rough landing. Landings can be VERY rough if the victim is thrown f...
- Thu May 12, 2005 07:50 pm
- Forum: General Chat
- Topic: To cheese or not to cheese?
- Replies: 6
- Views: 6491
- Thu May 12, 2005 07:40 pm
- Forum: Model Discussion
- Topic: Tombstones
- Replies: 44
- Views: 84946
- Tue May 10, 2005 05:32 pm
- Forum: General Blood
- Topic: Monster Melee Weapons
- Replies: 40
- Views: 43594
- Thu May 05, 2005 02:32 pm
- Forum: Model Discussion
- Topic: Tombstones
- Replies: 44
- Views: 84946
Re: Tombstones
Think they are worth redoing? I know alot of my early skins need help. http://cruaich.deathmask.net/img/tombstn3-20050504b.jpg What really needs help are the models that have no skins :) Or the models that *I* skinned, hehe. But if you've temporarily caught up to Kazashi and have run out of skinnin...
- Thu May 05, 2005 02:28 pm
- Forum: Model Discussion
- Topic: Tombstones
- Replies: 44
- Views: 84946
The blockiness would be due to the 3d model,which was created by Kazashi, not the skin, done by Cruaich. But that is really beside my point. 3d models can appear to be smoothly curved, but it takes alot more triangles to make them that way, taking up more resources. The general thinking behind the r...
- Wed Apr 27, 2005 01:27 am
- Forum: General Blood
- Topic: Monster Melee Weapons
- Replies: 40
- Views: 43594
I think that sounds pretty cool. Balancing would be important. I think it would be neat to force the player into choice of melee weapon - i.e. : you can either keep the pfork, or drop it to take the axe from the dead zombie. The axe would deal a more powerful blow, but is heavy, so not as easily wie...
- Mon Apr 25, 2005 05:17 pm
- Forum: General Blood
- Topic: Blood for UT? Yes?
- Replies: 16
- Views: 16356
To be accurate, he didn't have to get the textures from TF. The rebuild tools are all one needs to extract the images from the original game files... that said, it's just as easy to download the game or the SDK... so who knows how he got them. As for asking me, nope. I had never heard of this guy un...
- Sun Apr 03, 2005 11:09 pm
- Forum: Beta Discussion
- Topic: Whats the point of a net game with huge lags?
- Replies: 17
- Views: 39969
- Fri Apr 01, 2005 04:48 pm
- Forum: Showcase
- Topic: New particlefont.tga... messy, messy, messy.
- Replies: 10
- Views: 26076
- Fri Apr 01, 2005 04:18 am
- Forum: Showcase
- Topic: New particlefont.tga... messy, messy, messy.
- Replies: 10
- Views: 26076
New particlefont.tga... messy, messy, messy.
new and improved (i.e. "messier") particles...
mmmm...... smeary
BOOM! SQUISH!
mmmm...... smeary
BOOM! SQUISH!
- Tue Mar 29, 2005 06:06 pm
- Forum: General Blood
- Topic: Problems with xp
- Replies: 1
- Views: 3694
Here: http://prdownloads.sourceforge.net/blood32/bloodpublic3.zip?download You will empty the contents of bloodpublic32.zip into your Blood folder ( C:\Blood by default). Then find the install.bat file and double click it. A script will run for a minute or so, extracting required files from the .rff...
- Mon Mar 14, 2005 03:36 am
- Forum: Transfusion Discussion
- Topic: Make a retexture projekt!
- Replies: 31
- Views: 37712