Search found 120 matches

by Jethro
Mon Jun 19, 2006 12:36 pm
Forum: General Blood
Topic: The long lost, long forgotten unholy bloodlevel from hell.
Replies: 15
Views: 15927

I belive Belsebub just designed Blood level but feels uncapable of putting it into the Blood universe using mapedit, so he shares his concept in case someone else will do it for him. It looks great but... I've never seen such huge maps in Blood, in fact it would be more suitable for Battlefield or o...
by Jethro
Mon Jun 19, 2006 10:31 am
Forum: Suggestions
Topic: half life 2 engine
Replies: 47
Views: 87108

Whoa, it's kind of... strange to see that the only way to get some progress report + screenshots is to start complaining :P :evillaugh: (just joking) Anyway, screenshots looks great! I must agree that lava shouldn't be transparent - i didn't like this "feature" in Unreal, it just looks lik...
by Jethro
Sat Jun 17, 2006 10:46 pm
Forum: General Blood
Topic: Blood 2 ending movie? <spoiler warning>
Replies: 36
Views: 30899

Ehmmm, I must disagree. Credits with walking chosen is NOT ending movie for Blood 2. Yes, you see it at the ending (all credits are at end of game/movie, aren't they?) but before that i recall seeing cutscene with Caleb sealing "holes in dimensions" - those annoying green black hole things...
by Jethro
Sun Jun 11, 2006 01:35 pm
Forum: General Gaming
Topic: What game are you currently playing?
Replies: 1123
Views: 907567

Currently playing:

- UT - Xidia: The Incident
- Cygnus Division (MUD)
- Counter Strike :P

Just finished Star Wars: Knights of the Old Republic 2: Sith Lords
by Jethro
Thu Jun 01, 2006 08:53 am
Forum: General Gaming
Topic: Max Payne 2 issue
Replies: 33
Views: 37070

I've got a quick look at MP2 CD Manual, then done some internet searching and got the following: DLL problems - not very helpful, as it's mostly for installation proggramers. updated version of help page called in previous link , again not very helpful I'm afraid (as this is not the problem you've p...
by Jethro
Fri May 05, 2006 01:58 pm
Forum: General Gaming
Topic: Tutorial : How Compile Dosbox.
Replies: 4
Views: 18541

Damn, I've tried to follow your tips but... I've got executable that is much slower thn original one :/ I was using mingw+msys with P4 Prescott optimalisation with no luck. I've seen that CheapAlert was running Blood by setting core to dynamic and cycles to 40k, but my machine is unable to handle th...
by Jethro
Sat Apr 22, 2006 01:07 am
Forum: Transfusion Discussion
Topic: Transfusion and the latest version of Darkplaces...
Replies: 1
Views: 4844

TF 1.1b3 is useing older version of DP. There was topic somewhere around here explaining how to get latest DP working with TF, but I don't remember where it was exactly. However, due to changes in netcode switching to latest version of DP may cause some problems (mainly extreme packet loos -> lags) ...
by Jethro
Tue Apr 18, 2006 09:46 pm
Forum: Showcase
Topic: Retexturing
Replies: 85
Views: 157135

I must agree with Cruaich :? The previous version looked a lot better.
by Jethro
Tue Apr 18, 2006 04:58 pm
Forum: Showcase
Topic: Retexturing
Replies: 85
Views: 157135

Now that's what I call a progress :D Good job, looks (in a completed part) like original.
by Jethro
Mon Apr 17, 2006 08:25 pm
Forum: Model Discussion
Topic: What I am working on (renamed)
Replies: 251
Views: 296594

Again, great work. Spring has come, time to go to the garden and start working with bushes :evillaugh:
by Jethro
Wed Apr 12, 2006 04:49 pm
Forum: Transfusion Discussion
Topic: I can play, but is very slow!
Replies: 13
Views: 16661

First of all, you should get the latest version of engine (well, mayby not latest but newer than this provided with 1.1b3). Don't remember exact link at this moment :/ Also, consider decreasing resolution, turning off anisotopic filter, bloom effect and so on - this should improve performance. EDIT:...
by Jethro
Wed Apr 12, 2006 01:05 pm
Forum: Model Discussion
Topic: Time to start piling up the bodies!
Replies: 118
Views: 230470

Hmm, you're right, putting too much polygons to such details might have great impact on framerate. Looks fine as it is :)
by Jethro
Wed Apr 12, 2006 12:31 am
Forum: Model Discussion
Topic: Time to start piling up the bodies!
Replies: 118
Views: 230470

A bit low poly, isn't it? But still, texture looks fine for me :)
by Jethro
Mon Apr 10, 2006 10:48 pm
Forum: Transfusion Discussion
Topic: Still looking for help?
Replies: 19
Views: 23310

Damn, I've tried about 10 times with no results. Can you do this image with following requirements: - add TF website adress - set palette to 256 colors, 0,0,255 (RGB) must be the last colour, whole background must be in this colour - dimensions needs to be something like X*16 (eg. 96x128) - picture ...
by Jethro
Sat Apr 08, 2006 03:44 pm
Forum: Transfusion Discussion
Topic: Still looking for help?
Replies: 19
Views: 23310

That missing "s" might ruin whole picture formatting, but I didn't noticed it at first so - who cares? :D Aynawy, smeoone siad taht you dno't see ltetres odrer, so scuh mnior sepllng mstkaies are uaully uotnicned. 8) EDIT: I've started advertising TF on local CS servers: http://tleilax.if....