Search found 178 matches
- Sat Jun 18, 2011 12:38 am
- Forum: General Blood
- Topic: LOI Remake Progress
- Replies: 20
- Views: 24163
Re: LOI Remake Progress
how do I do this? Can you tell me? Greatly appreciated.
- Thu Jun 16, 2011 11:03 pm
- Forum: General Blood
- Topic: LOI Remake Progress
- Replies: 20
- Views: 24163
LOI Remake Progress
I'm making great progress so far on the remake of Legends of Iconoclast. I figure I'll work on one part at a time, one level at a time. Here's what I've got so far: -More new sounds! (Some of the older ones have been replaced with newer sounds). I've also done some work on the new sounds to remove h...
- Fri Jun 03, 2011 07:04 am
- Forum: General Blood
- Topic: Legends of Iconoclast Anniversary: Considering Improvements
- Replies: 8
- Views: 12531
Re: Legends of Iconoclast Anniversary: Considering Improveme
So far, I've completed the first eight levels. If anyone wants to kow what changes, improvements, and additions, I've made so far, all you have to do is ask.
- Sat May 28, 2011 12:30 am
- Forum: General Blood
- Topic: Chrysalid Pod Error
- Replies: 0
- Views: 11814
Chrysalid Pod Error
Hi, I'm having a problem. This sometimes happens when I encounter those green pods in my maps. Currently, I'm working on a new level in the LOI remake. I've put the Crysalid pods in certain places, but sometimes, when one opens up, the game boots me out. Something about an error in src\actor.cpp Has...
- Sat May 14, 2011 11:55 pm
- Forum: General Blood
- Topic: Lighting in Maps
- Replies: 4
- Views: 7115
Re: Lighting in Maps
suppose I have a stack of crates. Do I need to create a sector to make its shadow? What about an arch? Does the floor underneath need darker shading? Also, do indoor sectors always have darker shading than outdoor sectors?
- Fri May 13, 2011 07:06 am
- Forum: General Blood
- Topic: New Level Available!
- Replies: 2
- Views: 5304
New Level Available!
I'm releasing another level from the LOI remake online. It's a brand new never before seen level exclusive to the remake! Go get it at:
http://www.blood.freeminded.de/index.php?section=maps
http://www.blood.freeminded.de/index.php?section=maps
- Fri May 13, 2011 06:43 am
- Forum: General Blood
- Topic: Giving Life To Levels
- Replies: 2
- Views: 5053
Giving Life To Levels
Someone who reviewed "Shrapnel City" (the first level in the LOI remake I am working on) on blood.freeminded said that it "needs more life". Can someone please explain what it means to give a level "life"?
- Fri May 13, 2011 04:04 am
- Forum: General Blood
- Topic: Lighting in Maps
- Replies: 4
- Views: 7115
Re: Lighting in Maps
while playing certain maps, I noticed that some parts of the floor are either lighter or darker. Sectors directly underneath the sky are lighter. Some darker sectors are used as shadows from other objects such as pillars. Are these necessary?
- Tue May 10, 2011 05:38 pm
- Forum: General Blood
- Topic: Lighting in Maps
- Replies: 4
- Views: 7115
Lighting in Maps
I'm currently working on the re-release of Legends of Iconoclast. I want to put better lighting in my maps and I'm putting in depth cueing as well. But just a couple of questions. How do I know how much depth cueing a level needs? What is meant by good lighting?
- Mon May 02, 2011 01:33 am
- Forum: General Blood
- Topic: Legends of Iconoclast Anniversary: Considering Improvements
- Replies: 8
- Views: 12531
Re: Legends of Iconoclast Anniversary: Considering Improveme
what I meant by making changes to the storyline so that the plot has nothing to do with the events of Blood, I was thinking of changing certain character names, giving part 1 and 2 a new protagonist, and removing the references to Caleb, Ishmael, Gabriel, and Ophelia. In a way, it will have nothing ...
- Sat Apr 30, 2011 06:52 am
- Forum: General Blood
- Topic: Legends of Iconoclast Anniversary: Considering Improvements
- Replies: 8
- Views: 12531
Re: Legends of Iconoclast Anniversary: Considering Improveme
I've already finished the first level, "Shrapnel City". It got a huge makeover this time.
Go get it at: http://www.blood.freeminded.de/index.php?section=maps
Go get it at: http://www.blood.freeminded.de/index.php?section=maps
- Fri Apr 29, 2011 10:23 pm
- Forum: General Blood
- Topic: Legends of Iconoclast Anniversary: Considering Improvements
- Replies: 8
- Views: 12531
Re: Legends of Iconoclast Anniversary: Considering Improveme
I've begun work on the new version. Here are the changes planned: -Map quality will be improved. More special effects. And depth cueing as well! -Corrections to errors found in maps. -Features of the Plasma Pak will be active. New weapon modes, new enemies, and new art. -More wall sprites will be us...
- Thu Apr 28, 2011 02:59 am
- Forum: General Blood
- Topic: Legends of Iconoclast Anniversary: Considering Improvements
- Replies: 8
- Views: 12531
Legends of Iconoclast Anniversary: Considering Improvements
This year, several months from now, will be the tenth anniversary of when I first released part 1 of my mod Legends of Iconoclast. From what I remember, fans of Blood were eagerly awaiting it (according to Planetblood). And I didn't disappoint. Of course, the mod wasn't made with the Plasma Pak inst...