Search found 87 matches
- Wed Jul 26, 2006 01:48 am
- Forum: General Gaming
- Topic: Prey
- Replies: 65
- Views: 63908
- Sun Jul 23, 2006 04:17 pm
- Forum: General Gaming
- Topic: Prey
- Replies: 65
- Views: 63908
- Sun Jul 23, 2006 04:15 pm
- Forum: General Gaming
- Topic: Modding scene these days
- Replies: 9
- Views: 11810
Modding scene these days
Any TCs or user made addons for HL-2, Doom-3, Quake-4 etc worth taking a look at?
- Sat Jul 15, 2006 08:39 pm
- Forum: General Blood
- Topic: Blood 3 should be.....
- Replies: 4
- Views: 5874
Blood-2 was'nt bad at all. It was fun, had personality but with toooo many flaws and poor production values. If you want something rather disturbing, I'd suggest a character change. It should put you in the shoes of someone relatively young, clueless and innocent so that the events of the game are m...
- Fri Jul 14, 2006 10:35 pm
- Forum: General Blood
- Topic: Blood 3 should be.....
- Replies: 4
- Views: 5874
Blood 3 should be.....
Style of B3
- Fri Jul 14, 2006 10:33 pm
- Forum: General Gaming
- Topic: Prey
- Replies: 65
- Views: 63908
- Fri Jul 07, 2006 06:08 pm
- Forum: General Gaming
- Topic: Introducing characters, weapons and enemies in manuals/docs
- Replies: 9
- Views: 10846
Introducing characters, weapons and enemies in manuals/docs
This practise is pretty much dead in modern games but the older games always described every weapon and enemy in their manuals and docs. Why practise is better? Does giving a short intro to all the ingame players make one eager to get into it?
- Thu Jul 06, 2006 08:45 pm
- Forum: General Chat
- Topic: Internet curios
- Replies: 6
- Views: 8308
- Thu Jul 06, 2006 08:43 pm
- Forum: General Chat
- Topic: What are the uncommon places that scare or disturb you?
- Replies: 16
- Views: 17534
- Thu Jul 06, 2006 08:24 pm
- Forum: General Blood
- Topic: Mapedit things
- Replies: 13
- Views: 12071
That is also correct. You should make sure that the floor of the upper sector is literally higher the ceiling of the lower sector. Just look at the value at the top of the screen in mapedit. Remember that the Z values in mapedit are reversed: higher is more negative, lower is more positive. Ex: -11...
- Wed Jul 05, 2006 05:47 pm
- Forum: General Gaming
- Topic: Prey
- Replies: 65
- Views: 63908
The flash light can't be real light if the shadow sizes and intensity don't vary. Just a compromise. Static light sources producing soft nay, patches of, shadows of varying sizes wrt focal length were there in the earliest engines but the level would have required a recompile each time. What is need...
- Wed Jul 05, 2006 02:08 am
- Forum: General Chat
- Topic: What are the uncommon places that scare or disturb you?
- Replies: 16
- Views: 17534
What are the uncommon places that scare or disturb you?
Besides the usual graveyard, hospital, asylum...
- Wed Jul 05, 2006 02:02 am
- Forum: General Gaming
- Topic: Prey
- Replies: 65
- Views: 63908
Quick question, Does Doom-3 employ dynamic shadowing ie does the shadow of an object becomes larger and less dark as you move a light-source/flashlight closer to it and smaller as you move away or make appropriate changes in focal length? Since the lit area of the flash light in Doom 3 was very smal...
- Tue Jul 04, 2006 08:00 pm
- Forum: General Blood
- Topic: Origin of the Blood engine
- Replies: 17
- Views: 16960
- Tue Jul 04, 2006 07:57 pm
- Forum: General Blood
- Topic: Mapedit things
- Replies: 13
- Views: 12071
Sorry but the first part is a shortcoming in the engine which does not allow islands or links visible to each other, without the mirror effect. For example, if you have two holes in a floor very close to each other such that you are intended to see both of them at once and you are using links, they'...