Search found 52 matches

by frightfan
Thu May 19, 2005 12:50 pm
Forum: Suggestions
Topic: Stiking With Gasoline Rockets Are We?
Replies: 36
Views: 42646

The napalm launcher is not a rocket launcher. No rockets in Blood. Napalm is an acronym derived from NA phtehnic and PALM itic acids whose salts are used in the manufacturing of "napalm". The napalm is used to gelatinize gasoline. It is used in flame throwers, fougasses, aerial bombs... and napalm l...
by frightfan
Thu May 12, 2005 09:10 pm
Forum: Model Discussion
Topic: Tombstones
Replies: 44
Views: 48199

I do approve. It has the appropriate Blood-come-Cruaich style. By that, I mean that you have taken pains to adapt what can at times be quite rudimentary-looking 2D artwork and translate it to a 3d model. I appreciate the comicbookish style you employ. It really is appropriate for the "s***" type of ...
by frightfan
Thu May 12, 2005 08:05 pm
Forum: General Blood
Topic: Monster Melee Weapons
Replies: 40
Views: 27794

Frightfan wins. Why thank ya! How I imagine it: You jab the pfork out hard and fast, sticking the enemy in the midsection. Then you lift the bugger up and heave him over your head. Damage would result from the jab, the lift and the rough landing. Landings can be VERY rough if the victim is thrown f...
by frightfan
Thu May 12, 2005 07:50 pm
Forum: General Chat
Topic: To cheese or not to cheese?
Replies: 6
Views: 4025

I'd say no - you can't get 'diseased' from cheese, moldy or not.

You CAN however get food poisoning, hehe. But again, no disease. Go for it. There's a high-five in it for ya.
by frightfan
Thu May 12, 2005 07:40 pm
Forum: Model Discussion
Topic: Tombstones
Replies: 44
Views: 48199

*claps loudly, cheering like an overzealous soccer-mom
by frightfan
Tue May 10, 2005 05:32 pm
Forum: General Blood
Topic: Monster Melee Weapons
Replies: 40
Views: 27794

I think a great alt fire mode for the pfork would be to use it like pitchforks are intended - to pitch things over behind you :)
by frightfan
Thu May 05, 2005 02:32 pm
Forum: Model Discussion
Topic: Tombstones
Replies: 44
Views: 48199

Re: Tombstones

Think they are worth redoing? I know alot of my early skins need help. http://cruaich.deathmask.net/img/tombstn3-20050504b.jpg What really needs help are the models that have no skins :) Or the models that *I* skinned, hehe. But if you've temporarily caught up to Kazashi and have run out of skinnin...
by frightfan
Thu May 05, 2005 02:28 pm
Forum: Model Discussion
Topic: Tombstones
Replies: 44
Views: 48199

The blockiness would be due to the 3d model,which was created by Kazashi, not the skin, done by Cruaich. But that is really beside my point. 3d models can appear to be smoothly curved, but it takes alot more triangles to make them that way, taking up more resources. The general thinking behind the r...
by frightfan
Wed Apr 27, 2005 01:27 am
Forum: General Blood
Topic: Monster Melee Weapons
Replies: 40
Views: 27794

I think that sounds pretty cool. Balancing would be important. I think it would be neat to force the player into choice of melee weapon - i.e. : you can either keep the pfork, or drop it to take the axe from the dead zombie. The axe would deal a more powerful blow, but is heavy, so not as easily wie...
by frightfan
Mon Apr 25, 2005 05:17 pm
Forum: General Blood
Topic: Blood for UT? Yes?
Replies: 16
Views: 10137

To be accurate, he didn't have to get the textures from TF. The rebuild tools are all one needs to extract the images from the original game files... that said, it's just as easy to download the game or the SDK... so who knows how he got them. As for asking me, nope. I had never heard of this guy un...
by frightfan
Sun Apr 03, 2005 11:09 pm
Forum: Beta Discussion
Topic: Whats the point of a net game with huge lags?
Replies: 17
Views: 23092

scirmast wrote:Well, could some of the iD guys help? Q1-3 had a great netcode.
id Software does not provide support for their source code releases.
by frightfan
Fri Apr 01, 2005 04:48 pm
Forum: Showcase
Topic: New particlefont.tga... messy, messy, messy.
Replies: 10
Views: 13518

Thanks, guys. The following settings should give you similar results to the original game. Save this text in a autoexec.cfg file. Save it into your "basetf" folder. cl_decals "1" // decals "on" cl_decals_time "10" // decals remain for 10 seconds... cl_decals_fadetime "0" //.... no fade - they just d...
by frightfan
Fri Apr 01, 2005 04:18 am
Forum: Showcase
Topic: New particlefont.tga... messy, messy, messy.
Replies: 10
Views: 13518

New particlefont.tga... messy, messy, messy.

new and improved (i.e. "messier") particles...

mmmm...... smeary :)
Image
BOOM! SQUISH!
Image
by frightfan
Tue Mar 29, 2005 06:06 pm
Forum: General Blood
Topic: Problems with xp
Replies: 1
Views: 2456

Here: http://prdownloads.sourceforge.net/blood32/bloodpublic3.zip?download You will empty the contents of bloodpublic32.zip into your Blood folder ( C:\Blood by default). Then find the install.bat file and double click it. A script will run for a minute or so, extracting required files from the .rff...
by frightfan
Mon Mar 14, 2005 03:36 am
Forum: Transfusion Discussion
Topic: Make a retexture projekt!
Replies: 31
Views: 23933

Texture looks great! Currently on another person's computer with no Transfusion installed, but from the posted tex's, I am impressed!

Thank you ReFlex, for your contribution! Can we expect more from you? I would like to see some more :)