Search found 342 matches

by boss429
Fri Sep 23, 2005 08:32 pm
Forum: Model Discussion
Topic: What I am working on (renamed)
Replies: 251
Views: 189306

If it is not there, you can use Urre's ModelView DarkPlaces mod, it will allow you to spawn any model in a provided map. I can't find the URL for it just now so I've uploaded a copy I have here . Just extract the modelview folder + contents to your root Transfusion directory. Then make a shortcut t...
by boss429
Fri Sep 23, 2005 06:34 am
Forum: Model Discussion
Topic: What I am working on (renamed)
Replies: 251
Views: 189306

It'll do it automatically, it's really kinda strange. Load it up in game and you'll see what I mean. That sounds odd :? Actually I can't get the model to display in game. I played E4M1 and went into the brain storage room and there was no brain jar on the stand thing. What map have you got the brai...
by boss429
Fri Sep 23, 2005 03:17 am
Forum: Model Discussion
Topic: What I am working on (renamed)
Replies: 251
Views: 189306

Ok thanks for the info! I was working on a skin for jar1 (brainjar) but the glass part of the jar needs to be tranparent/additive. How would I do this?
by boss429
Thu Sep 22, 2005 10:34 pm
Forum: Model Discussion
Topic: What I am working on (renamed)
Replies: 251
Views: 189306

I'm going to assume you have the ability to get the model texture from the pk3 file, (you'd have to if you got the voodoo skin out) You should be able to extract any of the models listed under the models/world directory in your pk3 file. Do you have a model viewing program like jMD3? There should b...
by boss429
Thu Sep 22, 2005 05:51 pm
Forum: Model Discussion
Topic: What I am working on (renamed)
Replies: 251
Views: 189306

Hmm... Your work is good, but the hair seems off, and the bones need shading/depth. But it looks alright! But you have smelly dog farts. But I like you! :) Little outside joke... ever watch Family Guy? That is called a "compliment sandwich." :lol: -Slink Thanks for the feedback. I didn't modify the...
by boss429
Thu Sep 22, 2005 04:11 am
Forum: Model Discussion
Topic: What I am working on (renamed)
Replies: 251
Views: 189306

What I am working on (renamed)

I reskinned the voodo doll because I thought the normal skin didn't look like Blood's voodo doll. It was too brown. Done in Paint Shop Pro. I'm not completely happy with it, but here it is:

http://www.freewebs.com/fixxxer575/
Image
by boss429
Thu Sep 22, 2005 02:36 am
Forum: Suggestions
Topic: For an update,...
Replies: 32
Views: 43206

Thanks!
by boss429
Tue Sep 20, 2005 06:18 am
Forum: Transfusion Discussion
Topic: Mapping
Replies: 8
Views: 6669

predator wrote:Yes, everything publicly available uses q1bsp format.
By "until now" I meant that we are experimenting with using q3bsp for our maps, and since we like the results, it will probably be q3bsp which will be used for all our maps in the future releases.

Oh okay. Thanks for the info!
by boss429
Tue Sep 20, 2005 06:05 am
Forum: Transfusion Discussion
Topic: Mapping
Replies: 8
Views: 6669

Until now all our maps were in quake format, and yes, you need source .map files, not compiled .bsp files. Of course you could decompile bsps, but why would you do it? If you are interested in taking a look at source maps you can download Transfusion SDK via our main site. Thanks! But what do you m...
by boss429
Mon Sep 19, 2005 05:15 am
Forum: Transfusion Discussion
Topic: Mapping
Replies: 8
Views: 6669

Are Transfusions maps in quake 1 format or Duke3d? I'd like to work on the maps, but don't the maps need to be in uncompiled *.map format in order to edit? Because I think only compiled *.bsp files were included with Transfusion. Where can I find the uncompiled *.map files?

Thanks
by boss429
Sat Sep 17, 2005 08:54 am
Forum: Suggestions
Topic: For an update,...
Replies: 32
Views: 43206

You can upload pictures at ImageShack for free..
http://imageshack.us/
I agree we need new pictures of Transfusion!
by boss429
Sat Sep 17, 2005 08:26 am
Forum: General Blood
Topic: Blood on Xbox...is it possible?
Replies: 17
Views: 11682

quake 1 & 2 were ported to xbox and I belive Duke3d was too. In order to port a game to xbox the game has to be open source & support DirectX. You also need a "modded" xbox. Since blood isn't even open source it can't be ported. If there is a version of Transfusion that will work as a quake 1 mod th...