Search found 21 matches
- Tue May 04, 2010 05:51 pm
- Forum: Transfusion Discussion
- Topic: Reviving Transfusion...somehow..
- Replies: 102
- Views: 189670
Hi Willis it would be good to have a chat, i'll try and be on irc this time onwards (for about 5 hours or so) for the next few days. PM me if you have a prefered time. Cheers zZaRDoZz, and yer the scalings out, lucky thing is its the same way edge scales things :D just got to get the postions right,...
- Mon May 03, 2010 01:28 pm
- Forum: Transfusion Discussion
- Topic: Reviving Transfusion...somehow..
- Replies: 102
- Views: 189670
http://img248.imageshack.us/img248/7594/transfusion000000.jpg Ok, I was working on enemys but ive hit a bit of a wall with the AI, so i decided to have a go at remaking the HUD using qsqc. The screenshot shows the new hud, which needs the armor and inventory coding in and the enemy weapon models wh...
- Thu Apr 29, 2010 08:35 pm
- Forum: Transfusion Discussion
- Topic: Reviving Transfusion...somehow..
- Replies: 102
- Views: 189670
Those monster models, why were they broken up with Unreal format and then Quake 3 format? I would be willing to combine everything into one (I heard PSK/PSA is what you guys prefer) to make it easier if it's too complicated to switch between them. Just a thought. Single-player does sound cool, does...
- Fri Apr 23, 2010 08:22 pm
- Forum: Transfusion Discussion
- Topic: Reviving Transfusion...somehow..
- Replies: 102
- Views: 189670
I can certainly provide the engine code for the Menu/HUD work I had done, however, it is much preferred that they go csqc if any improvements are to be made, however, the timing for the blood drops in the menu code should certainly be reused, as I spent a fair amount of time making sure that was pr...
- Thu Apr 22, 2010 05:52 pm
- Forum: General Blood
- Topic: Good old Games, gets a little... Bloody!
- Replies: 37
- Views: 39933
- Thu Apr 22, 2010 12:12 pm
- Forum: General Blood
- Topic: Good old Games, gets a little... Bloody!
- Replies: 37
- Views: 39933
- Thu Apr 22, 2010 09:04 am
- Forum: Transfusion Discussion
- Topic: Reviving Transfusion...somehow..
- Replies: 102
- Views: 189670
- Wed Apr 21, 2010 04:26 pm
- Forum: Transfusion Discussion
- Topic: Reviving Transfusion...somehow..
- Replies: 102
- Views: 189670
- Wed Apr 21, 2010 03:14 pm
- Forum: Transfusion Discussion
- Topic: Reviving Transfusion...somehow..
- Replies: 102
- Views: 189670
- Tue Apr 20, 2010 06:08 pm
- Forum: Transfusion Discussion
- Topic: Reviving Transfusion...somehow..
- Replies: 102
- Views: 189670
- Tue Apr 20, 2010 05:54 pm
- Forum: Transfusion Discussion
- Topic: Reviving Transfusion...somehow..
- Replies: 102
- Views: 189670
- Sun Apr 18, 2010 07:39 am
- Forum: Transfusion Discussion
- Topic: Reviving Transfusion...somehow..
- Replies: 102
- Views: 189670
- Sat Apr 17, 2010 06:47 pm
- Forum: Transfusion Discussion
- Topic: Reviving Transfusion...somehow..
- Replies: 102
- Views: 189670
Ok im getting the gist of the model code but the problem is that the models are incomplete, some parts are .psk format but then other parts are md3's, also skins are missing. BTW, the Zombie was already fully coded with ai as well, hopefully i be able to use this to understand the new style animatio...
- Fri Apr 16, 2010 05:45 pm
- Forum: Transfusion Discussion
- Topic: Reviving Transfusion...somehow..
- Replies: 102
- Views: 189670
- Thu Apr 15, 2010 07:17 am
- Forum: Transfusion Discussion
- Topic: Reviving Transfusion...somehow..
- Replies: 102
- Views: 189670
From what ive seen so far alot of the monster code is already in transfusion, Ive even seen some code for the zombies coming out the ground etc. As for AI that is something else to look at but we could maybe get away with using q1 type AI for the moment. Ive got the cultist model loaded (well i just...