Search found 87 matches

by Harry
Tue Apr 17, 2007 07:07 pm
Forum: General Blood
Topic: project coordination (art, sound)
Replies: 9
Views: 9697

You can retain old content only with Blgroup used in TCC. :evillaugh: (I'd dig it up for you but its on my old comp back in my home country) For sharing content and working on it, set up a private forum or website and upload the updated files (Blood content files .art .rff etc, not the separate cont...
by Harry
Thu Apr 12, 2007 07:20 am
Forum: General Blood
Topic: *New Blood-1 addon* - *OUT NOW*
Replies: 366
Views: 314499

More previews please. 8) 8)
by Harry
Wed Mar 21, 2007 12:51 am
Forum: General Chat
Topic: Please identify these riffs
Replies: 3
Views: 6331

Thanks oBe.
by Harry
Tue Mar 20, 2007 07:37 am
Forum: General Chat
Topic: Please identify these riffs
Replies: 3
Views: 6331

Please identify these riffs

These riffs at the very beginning of this song should be familiar to any fan of the occult but could someone please identify the artist/original source/name ?

http://www.youtube.com/watch?v=BcyyCHA6tlQ
by Harry
Tue Feb 20, 2007 05:39 am
Forum: General Blood
Topic: Update to Carnage 1.11. Download now
Replies: 53
Views: 98830

IIRC, you have to go to the engine room and blow it up.
by Harry
Thu Jan 11, 2007 03:50 pm
Forum: General Blood
Topic: Update to Carnage 1.11. Download now
Replies: 53
Views: 98830

Its the 4th level of the first ep. Mario 1 4 or Mario and manually type in 1 and 4 in the boxes. But be warned for there was a reason it was replaced.
by Harry
Wed Jan 10, 2007 09:43 pm
Forum: General Blood
Topic: Update to Carnage 1.11. Download now
Replies: 53
Views: 98830

Thanks for the review, Obe. I wish you had mentioned stuff like Easter eggs before and I would have included some. Regarding some environments alien to Blood - that was the intention. For more traditional levels, there are plenty of other map paks to look at. But I did try to put some traditional en...
by Harry
Wed Jan 10, 2007 03:51 pm
Forum: General Blood
Topic: sector stacking
Replies: 7
Views: 9191

3 sectors with mirrors ie 3 floors?
by Harry
Wed Jan 10, 2007 03:50 pm
Forum: General Blood
Topic: Update to Carnage 1.11. Download now
Replies: 53
Views: 98830

Necro, the level which was replaced was the 'Town' level, which is found only in the first beta.
by Harry
Tue Jan 09, 2007 08:31 pm
Forum: General Blood
Topic: sector stacking
Replies: 7
Views: 9191

Has anyone ever tried stacking three or more sectors on top of each other?
by Harry
Mon Jan 08, 2007 06:27 pm
Forum: General Blood
Topic: sector stacking
Replies: 7
Views: 9191

Sectors can overlap (not exactly, they need to differ a little in x,y or both) in 2D. To avoid bugs, the floor and ceiling heights should be appropriate in 3D. Blow up the TNT barrel on the top to see why the sectors in E1M1 are stacked.
by Harry
Mon Jan 08, 2007 05:55 pm
Forum: General Blood
Topic: New Blood Map - The Nuthouse
Replies: 43
Views: 42610

wangho, here's a suggestion - Instead of making the textures on the walls themselves extra dark, try combining medium lightness/darkness with extra dark fog/depth cueing.
by Harry
Mon Jan 08, 2007 05:51 pm
Forum: General Blood
Topic: Update to Carnage 1.11. Download now
Replies: 53
Views: 98830

Thanks for the feedback. Did I forget to mention that the Rain map in the update has tons of more ammo? :oops:

Also, by shifting it more behind, you can get more accustomed to the setting and difficulty. Did you play the update, Necrosis?
by Harry
Fri Jan 05, 2007 11:11 am
Forum: General Blood
Topic: architecture with sprites
Replies: 11
Views: 10970

The 'see through' effect can be avoided mostly by making each flat sprite one sided only by hitting '1' on the view side. Aligning each side with each other must be done slowly and carefully in 3D (for height) and 2D (for length and breadth)
by Harry
Fri Jan 05, 2007 11:08 am
Forum: General Blood
Topic: Update to Carnage 1.11. Download now
Replies: 53
Views: 98830

Once again, many thanks for your support wangho.

I did'nt realise there were many random 'addons' here and there to scare people away from trying TCC.