Search found 28 matches

by icecoldduke
Mon Nov 02, 2015 04:58 pm
Forum: General Blood
Topic: Blood2 extra-crispy, new mod
Replies: 134
Views: 88993

Re: Blood2 extra-crispy, new mod

I don't remember off hand, but you are correct doubling the sizes of the textures will probably be good enough. At most you really only need 1024x1024 for most textures in a game, you can go to 2048 x 2048 for somethings but you really don't have to go higher then that, unless you are zooming really...
by icecoldduke
Tue Oct 27, 2015 02:22 pm
Forum: General Blood
Topic: My project: BuildSharp
Replies: 35
Views: 33438

Re: My project: BuildSharp

Kaiser claims that the source for Doom64EX and PowerslaveEX will be released, "soon", or so he said before the take down order in May. The problem was he had game data in PS. Once a hasher program is added along with a way to get to the genisis data, he might make the new source available, says he ...
by icecoldduke
Tue Oct 27, 2015 02:19 am
Forum: General Blood
Topic: My project: BuildSharp
Replies: 35
Views: 33438

Re: My project: BuildSharp

So what is the "exe wrapper" approach? "Wrapper" was a poor choice of wording on my part. The KEX engine, as far as I can understand it, is a highly modified doom source port that runs games designed for consoles on a pc. If you're wondering how a port designed to run doom formatted games can run p...
by icecoldduke
Sun Oct 25, 2015 08:24 pm
Forum: General Blood
Topic: My project: BuildSharp
Replies: 35
Views: 33438

Re: My project: BuildSharp

So what is the "exe wrapper" approach?
by icecoldduke
Sat Oct 24, 2015 08:05 am
Forum: General Blood
Topic: My project: BuildSharp
Replies: 35
Views: 33438

Re: My project: BuildSharp

I have shipped AAA titles, and my opinion about him and his project is posted above. I wish my opinion of him was better, but its not. The Blood work I did on here was awful, it was during my very very junior years and deserves to be drenched in gas and burned. :) I will take this all to private pm....
by icecoldduke
Mon Oct 19, 2015 06:41 pm
Forum: General Blood
Topic: My project: BuildSharp
Replies: 35
Views: 33438

Re: My project: BuildSharp

The way he is doing things in his project is just awful. He couldn't figure out how to make a pixel shader that can sample a texture and a palette and get the resulting correct color. Instead he creates a system, that loads each diffuse texture and creates corresponding copies of that diffuse textur...
by icecoldduke
Sun May 15, 2005 02:42 am
Forum: General Blood
Topic: WinBlood updated
Replies: 125
Views: 95958

Alpha 5 screenshots

I posted three new pictures of Alpha 5 here: https://sourceforge.net/project/screens ... ssid=12039

I would have posted more but sourceforge limits it to 6.

Also I added a thread for anyone who is interested in making HIRES Models and textures for winblood.
by icecoldduke
Sat May 14, 2005 07:17 pm
Forum: General Blood
Topic: WinBlood updated
Replies: 125
Views: 95958

Yes, if you exported the transfusion models as MD2's they would be usable in WinBlood, the exact same way they are in JfDuke3d and JfSw
by icecoldduke
Sun May 08, 2005 10:53 pm
Forum: General Blood
Topic: WinBlood updated
Replies: 125
Views: 95958

thats fixed now : )
by icecoldduke
Sun May 08, 2005 09:02 pm
Forum: General Blood
Topic: WinBlood updated
Replies: 125
Views: 95958

I can't seem to reduplicate your problem(and I can't find anything that would make the address look like that). Ive had four othr people try it, and it works fine for them.

Onyl thing I can think of is your still runnign the forum that is hosted on sourceforge
by icecoldduke
Sun May 08, 2005 07:23 pm
Forum: General Blood
Topic: WinBlood updated
Replies: 125
Views: 95958

I have decided to release a NON-FEATURE complete version of MAPEDIT and WinBlood. These builds are NOT-COMPLETE, alot of features have been stripped out(including underwater), and WILL contain alot of bugs that other releases may not have. This build is designed to test the new RFF file Loading syst...
by icecoldduke
Sun May 08, 2005 07:01 pm
Forum: General Blood
Topic: WinBlood updated
Replies: 125
Views: 95958

Site is backup : ). I moved it over to my server. http://blood32.sourceforge.net.
by icecoldduke
Wed Apr 20, 2005 12:54 am
Forum: General Chat
Topic: Copyright infringement
Replies: 5
Views: 5485

Ill give you the pulse rifle one, but it is odviouslly the build engine, based on the graphical error's and engine layout(which is described in the above link). The door in one of the screenshots is definetlly a copy.
by icecoldduke
Mon Apr 18, 2005 05:08 am
Forum: General Chat
Topic: Copyright infringement
Replies: 5
Views: 5485

Copyright infringement

Red Sector from 4pockets has made a blantant copyright infringment on code from the Build engine, along with the JonoF port(possibly from WinBlood as well), allong with remade textures from various retexturing projects. Read about it here: http://forums.3drealms.com/ubbthreads/showflat.php?Cat=0&Num...
by icecoldduke
Mon Apr 11, 2005 01:22 am
Forum: General Blood
Topic: WinBlood updated
Replies: 125
Views: 95958

Forgot I wasn't logged in blah.