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Willis
Master of the Mask Lead Programmer
Posts: 872 Joined: Tue Aug 10, 2004 09:28 am
Location: Eau Claire, WI USA
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by Willis » Sun Sep 25, 2005 10:20 am
Well, Cruaich has his fine currently working on thread...
I guess I'll start my own for what I'm attempting to screw up...
I'll get back to gamecode after...
as the quake-style HUD has been driving me nuts during the bit of Bloodbathing I've gotten in lately
Hopefully I'll have a good percentage of this done tomorrow, now that I've got the base of it done.
Daedalus
The Dreaming God
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by Daedalus » Sun Sep 25, 2005 10:57 am
Thank goodness! Those Quake huds were baffling me a bit. This is how it should be. Thumbs up, Master of the Mask.
Drakan
Necv Xouhkot
Posts: 1002 Joined: Mon Feb 21, 2005 01:02 pm
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by Drakan » Sun Sep 25, 2005 12:18 pm
Holy Damn! I could say that's damn nice, but that's putting it mildly... so I'll say...
That's damn Blood Like nice!!!!
Beautiful work, Mr. Willis!
mouth
Acolyte
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by mouth » Sun Sep 25, 2005 12:45 pm
Respect!
DustyStyx
2D Artist
Posts: 2038 Joined: Wed Aug 11, 2004 02:12 am
Location: Salt Lake
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by DustyStyx » Sun Sep 25, 2005 03:44 pm
HAHAHAA!!!! Glad to be an insperation.
That is SO COOL!!! That HUD really brings things to a head. Cant wait to try it out when it's fully functional.
oBe
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by oBe » Sun Sep 25, 2005 05:14 pm
Wicked
I think the Beta had tiles with the beast biting, maybe for the bloodlustmode.
Is that still possible (in the future)?
DustyStyx
2D Artist
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by DustyStyx » Sun Sep 25, 2005 05:34 pm
That may have been a left over health indicator (like the guys face in Doom). It's hard to say what it was for exactly.
Oh, Willis there is one thing I think I left out of that HUD elements zip file. When Caleb is on fire there should be a layer of fire behind the HUD. I can't beleve I missed it!
Willis
Master of the Mask Lead Programmer
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by Willis » Sun Sep 25, 2005 07:22 pm
oBe wrote: Wicked
I think the Beta had tiles with the beast biting, maybe for the bloodlustmode.
Is that still possible (in the future)?
shhh
Necrosis
Bubble Wrap Man *not Canadian*
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by Necrosis » Mon Sep 26, 2005 12:58 am
Awesomeness. Now, a question. Does this mean that ALL of the quake stylings are gone?
Willis
Master of the Mask Lead Programmer
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by Willis » Mon Sep 26, 2005 01:46 am
not quite entirely.
Things remaining:
loading screens
some unfinished menu stuff (credits/about... the options menu will likely eternally be left in Quake format since it is so much more advanced than Blood's options menu)
multiplayer scoreboard... not entirely sure how to go about that yet.
but we're getting there... unfortunatly, I haven't been able to concentrate very well today... but I'm still working on the HUD.
Guest
Post
by Guest » Mon Sep 26, 2005 01:48 am
Cant wait.... cant wait....
I NEED THE FIXX MAN GIMME MY FIXX!!!!!!!!!!! **shivers**
)))000(((
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by )))000((( » Mon Sep 26, 2005 01:55 am
**Aside from forgetting to log in AGAIN... Isnt that menu is NOT a recreated version of the Blood menu, But actually is the Blood manu? - I mean you just took the textures from Blood an put them into Transfuson....
Willis
Master of the Mask Lead Programmer
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by Willis » Mon Sep 26, 2005 02:20 am
For the menu, the only thing re-used was the blood drips (though we did make them larger)
For the HUD, the only thing not being reused is the fonts, since Blood seemed to handle it differently.
r_cain
The Drinking God
Posts: 863 Joined: Thu Aug 19, 2004 09:24 am
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by r_cain » Mon Sep 26, 2005 02:39 pm
yeees!!!
That quake-hud reminds me too much of wolf-3d (shudder) (played it to death toooo much)