Blood HUD for Doom3
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- Shadow Warrior
- Posts: 412
- Joined: Tue Aug 10, 2004 09:40 am
- Location: Blue Mountains, Australia
- Contact:
Start simple. Change some weapon damage values, redo a skin for an existing model (just beware of distributing the original game's content). Then, add simple things together to make more complex things (e.g. recode the Doom3 fists to do Blood's damage, work on converting that pitchfork to an unanimated md5mesh and replace the fists ingame, texture the pitchfork, build animations and learn to convert them to md5anim, adjust code to suit). Other people will probably have other ideas, but that's what I'd suggest.
today I played around with photoshop, and I thought It would be nice if someone made hi-res versions of the blood textures. so I put my hands on it. what do you think? maybe I use them for my MOD, if I continue, or I give them to you as early christmas presents, maybe as optional hires packs for transfusion, dunno
and sorry for the big image
and sorry for the big image
- Dimebog
- The Enlightened Florist
- Posts: 284
- Joined: Tue Jul 18, 2006 02:22 pm
- Location: Among The Living
- Contact:
Could you change the "material" to a less reflecting one?
Here's a tip if you ever go through with the mod: don't make hi-res versions of the hardly distincive textures such as walls - especially stone walls and tiled surfaces. If you HAVE to make hires stuff, remake only stuff such as normal mapped carved walls, carpets, paintings etc. Stuff that you recognise easily.
However, you might check the legacy doom mod for D3 - whoever made it, used the exact same low-res textures from Doom, and implemented them into the D3 engine.
Here's a tip if you ever go through with the mod: don't make hi-res versions of the hardly distincive textures such as walls - especially stone walls and tiled surfaces. If you HAVE to make hires stuff, remake only stuff such as normal mapped carved walls, carpets, paintings etc. Stuff that you recognise easily.
However, you might check the legacy doom mod for D3 - whoever made it, used the exact same low-res textures from Doom, and implemented them into the D3 engine.
i loved that doom mod for D3, too bad they never made the rest of the eps =(
that texture looks sweet HYPE, now all you need is to de-gloss it, blurr it a bit and normalmap or parralax map it
http://www.irrlicht3d.org/pivot/entry.php?id=6 <-- Parralax mapping
that texture looks sweet HYPE, now all you need is to de-gloss it, blurr it a bit and normalmap or parralax map it
http://www.irrlicht3d.org/pivot/entry.php?id=6 <-- Parralax mapping