Blood HUD for Doom3
Blood HUD for Doom3
Last edited by HYPE on Wed Apr 25, 2007 02:48 pm, edited 1 time in total.
wait till you see the blood-style axe zombie running around ^^
(no just kidding, this could take some days..)
by the way... does anyone know how I can get the blood font, without ripping file by file from the .art files and putting it together in photoshop?
oh, the .ttf file would be nice, if it exist somewhere
thanks in advance
(no just kidding, this could take some days..)
by the way... does anyone know how I can get the blood font, without ripping file by file from the .art files and putting it together in photoshop?
oh, the .ttf file would be nice, if it exist somewhere
thanks in advance
http://www.inside3d.com/scar3crow/bloodfont.ttf
dont know if thats the one you want, its what I had on that Blood extras cd.
if you want the one as seen in the Transfusion logo up top, id poke Willis, hes the man when it comes to things of thingy nature.
dont know if thats the one you want, its what I had on that Blood extras cd.
if you want the one as seen in the Transfusion logo up top, id poke Willis, hes the man when it comes to things of thingy nature.
you know, that looks quite sufficient - the main thing will be a good skin
as far as coding the pitchfork, dont just replace the hands, use its melee check and do it 4 times based upon the coordinates of each tip, and then for each one that hits a surface, do 17 damage (i think thats how much damage it does per prong)
but yeah, not a bad mesh at all
as far as coding the pitchfork, dont just replace the hands, use its melee check and do it 4 times based upon the coordinates of each tip, and then for each one that hits a surface, do 17 damage (i think thats how much damage it does per prong)
but yeah, not a bad mesh at all