Blood HUD for Doom3

Cool ideas, unfortunately, they breach copyright.
HYPE
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Blood HUD for Doom3

Post by HYPE »

hehe I just started modding doom3, and this is one of my first experiments:

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Last edited by HYPE on Wed Apr 25, 2007 02:48 pm, edited 1 time in total.
leileilol

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Post by leileilol »

could probably do the same for q3ta too
HYPE
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Post by HYPE »

wait till you see the blood-style axe zombie running around ^^

(no just kidding, this could take some days..)

by the way... does anyone know how I can get the blood font, without ripping file by file from the .art files and putting it together in photoshop?
oh, the .ttf file would be nice, if it exist somewhere :roll:
thanks in advance
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Post by leileilol »

I'm sure a TTF exists. I've seen the same exact font in several older games (including the atrocity Island Peril)
HYPE
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Post by HYPE »

hm sure, but whats its name? :shrug:
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scar3crow
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Post by scar3crow »

http://www.inside3d.com/scar3crow/bloodfont.ttf

dont know if thats the one you want, its what I had on that Blood extras cd.

if you want the one as seen in the Transfusion logo up top, id poke Willis, hes the man when it comes to things of thingy nature.
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Post by HYPE »

thanks, another useful one :) but the one I wanted was the font used for the hud objects like health meter and ammo etc.
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Post by boss429 »

HYPE
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Post by HYPE »

thanks ^^
after some photoshop fiddling and stuff, the HUD now looks like this:

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Post by Dimebog »

<3
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Post by Caleb_2k »

i like you HYPE, wanna team up in your modding? i have made some combination of other mods for D3 before s i know some modding stuff =)
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Post by HYPE »

hehe, I am just playing around atm..
but I want a pitchfork in doom3 :evillaugh:
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Post by Caleb_2k »

that is fairly easy done actually, replace the hand models =D
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Post by HYPE »

uh.. my modeling skills are ... well I know some blender, but I am not very good, haha

and here is a first pitchfork try ^^

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scar3crow
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Post by scar3crow »

you know, that looks quite sufficient - the main thing will be a good skin

as far as coding the pitchfork, dont just replace the hands, use its melee check and do it 4 times based upon the coordinates of each tip, and then for each one that hits a surface, do 17 damage (i think thats how much damage it does per prong)

but yeah, not a bad mesh at all
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