A Project I have Been Working On For Blood2....
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- I Live...AGAIN
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- Location: Detroit
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- I Live...AGAIN
- Cabal member
- Posts: 810
- Joined: Fri Aug 13, 2004 05:33 am
- Location: Detroit
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whoa! looks cool! i guess if you use Nightmare entities - you can even have cultists! if singleplay is planned for that map.
BTW, i know that DEdit exports B2 source maps pretty good into Q maps. has anybody heard of (or may be thought of) another converter Q>B2. I guess it won't be a big deal since basic geometry requirements are pretty same for brushes...
Argh, and what is projec status?
BTW, i know that DEdit exports B2 source maps pretty good into Q maps. has anybody heard of (or may be thought of) another converter Q>B2. I guess it won't be a big deal since basic geometry requirements are pretty same for brushes...
Argh, and what is projec status?
- I Live...AGAIN
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- Joined: Fri Aug 13, 2004 05:33 am
- Location: Detroit
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- I Live...AGAIN
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- Posts: 810
- Joined: Fri Aug 13, 2004 05:33 am
- Location: Detroit
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Here's some more Hi-res pics......
http://home.comcast.net/~jvolante6/Screenshot18.jpg
http://home.comcast.net/~jvolante6/Screenshot2.jpg
http://home.comcast.net/~jvolante6/Screenshot5.jpg
http://home.comcast.net/~jvolante6/Screenshot7.jpg
http://home.comcast.net/~jvolante6/Screenshot9.jpg
http://home.comcast.net/~jvolante6/Screenshot19.jpg
http://home.comcast.net/~jvolante6/Screenshot18.jpg
http://home.comcast.net/~jvolante6/Screenshot2.jpg
http://home.comcast.net/~jvolante6/Screenshot5.jpg
http://home.comcast.net/~jvolante6/Screenshot7.jpg
http://home.comcast.net/~jvolante6/Screenshot9.jpg
http://home.comcast.net/~jvolante6/Screenshot19.jpg
- Willis
Master of the Mask
Lead Programmer- Posts: 872
- Joined: Tue Aug 10, 2004 09:28 am
- Location: Eau Claire, WI USA
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Wow those trees in B2 really remind me of Hexen 2
I kinda like the skyboxes from Blood 2, but they're a little too, well, colorful I guess
Looks like you've done a fine job though, as it was mentioned, those windows look wrong, but the shot you have standing in the gravehard, they look more correct, so it must simply be a point of view in 3d thing.
I kinda like the skyboxes from Blood 2, but they're a little too, well, colorful I guess
Looks like you've done a fine job though, as it was mentioned, those windows look wrong, but the shot you have standing in the gravehard, they look more correct, so it must simply be a point of view in 3d thing.
- I Live...AGAIN
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whoa! COOL!!! i wish a had time and skill and your blessing to take part in this project too... and i MUST admit that i'm kneeling (it means fall on my knees right?) for doing things with B2 (actually with DEdit). i loved the editor itself actually, and i love the game and engine (i love Shogo, nolfs, AvP and even - forgive me - Mob Enforcer, and Tron 2.0 of course), but some karma always keep me from doing any maps...
and about ED:) first unreal alphas and betas had "-editor" option (doom 3 has something like that too?). i could write -EDitor:) well, it's not the explanation anyway, but it has sence... in time if we still keep communicating you'll notice how often ED or -ED pops up here and there:)
and about ED:) first unreal alphas and betas had "-editor" option (doom 3 has something like that too?). i could write -EDitor:) well, it's not the explanation anyway, but it has sence... in time if we still keep communicating you'll notice how often ED or -ED pops up here and there:)