A Project I have Been Working On For Blood2....

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I Live...AGAIN
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A Project I have Been Working On For Blood2....

Post by I Live...AGAIN »

not perfect yet but getting there :P

http://home.comcast.net/~jvolante6/compare.jpg
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Post by I Live...AGAIN »

Image[/img]
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-ED
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Post by -ED »

whoa! looks cool! i guess if you use Nightmare entities - you can even have cultists! :) if singleplay is planned for that map.

BTW, i know that DEdit exports B2 source maps pretty good into Q maps. has anybody heard of (or may be thought of) another converter Q>B2. I guess it won't be a big deal since basic geometry requirements are pretty same for brushes...

Argh, and what is projec status?
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Post by Daedalus »

Who dares push my topic from the top of the list ? :wink:



I really like the look of that picture! The lighting really does it! But I'll whip out my favourite fan-boy excuse - it just ain't Blood. :)
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Post by Guest »

Ed - I have tried for a loooong time to find some kind of converter from any engine to B2 .ed format. with no luck.

(HEHE, I just realized that I'm talking to ED about Blood2 .ed files :P)
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I Live...AGAIN
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Post by I Live...AGAIN »

Oops, forgot to log in......

Singleplay is definitley planned for that map, I am planning on cultists and hopfully axe zombies too. I'm working on an entire singleplayer episode for B2.
The E1M1 conversion is just something I was playing around with to see how close I could get it to the original.
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Post by Gila »

i actually kind of liked the blood 2 remix of blood1 e1m1. called bb_jgrave or something. sorry for the offtopic. :)
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Post by Guest »

yeah Gila, I liked it too, but it was missing some of the areas of the original map, it was great fun in Bloodbath though....
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Post by Willis »

Wow those trees in B2 really remind me of Hexen 2 :P

I kinda like the skyboxes from Blood 2, but they're a little too, well, colorful I guess

Looks like you've done a fine job though, as it was mentioned, those windows look wrong, but the shot you have standing in the gravehard, they look more correct, so it must simply be a point of view in 3d thing.
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Post by predator »

Cool stuff, ILA. :D
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Post by Guest »

Thanks for the input guys! There will be much more to come..... :P
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Post by I Live...AGAIN »

Damn! I hate when I forget to log in :P

Willis - I agree about the sky, I'm working on a more E1M1-type sky right now :)
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Post by -ED »

whoa! COOL!!! i wish a had time and skill and your blessing to take part in this project too...:) and i MUST admit that i'm kneeling (it means fall on my knees right?) for doing things with B2 (actually with DEdit). i loved the editor itself actually, and i love the game and engine (i love Shogo, nolfs, AvP and even - forgive me - Mob Enforcer, and Tron 2.0 of course), but some karma always keep me from doing any maps...

and about ED:) first unreal alphas and betas had "-editor" option (doom 3 has something like that too?). i could write -EDitor:) well, it's not the explanation anyway, but it has sence... in time if we still keep communicating you'll notice how often ED or -ED pops up here and there:)
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Post by -ED »

forgot to add: I LOVE BLOOD 2's sky boxes. I JUST L-O-V-E THEM!!! and frankly i still love them more than any other. no other game gave me the feeling of that deep sky, of that HUGE city going off beyond the level borders... argh...
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