ok, after a first Look i can say that it looks ok to me -
textures alingned nicely, good eyecandy, some good "effects"
good work that is worth playing -
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some points that COULD be improved:
- the "caleb in hell" theme is not excactly what i am looking for (i prefer more "earthbound" things, maybe because i can imagine better), thats no "real downfall" as long i really have the feeling that i am in Hell, so if you convince me that i am really in Hell, it could turn out very good of course
- sometimes it seems overload with decorations, i don`t mind decorations ..even plenty ... IF they fit - but sometimes i had the feeling that a painting on a Maze-Wall, or a picture of JoJo somewhere in a Room in "Hell" does not fit, instead it seems that they are only there to be there (like " ....hmm, i haven`t used the "jojo" picture yet, where can i place it, ah here it dosen`t look too much out of place...")....- on the other hand .. do i know how hell look like ?
- a secret-lazy player as me, might get difficuty to proceed early even in first Level - or may even get stuck - this is a lttle turn off for me, if i get stuck too early in the first Level
as a hint i would suggest to allow the player to see more before the difficulty raise, or probably more hints to solve, would`t it be a pity if the players cannot see much of your pretty levels, or get stuck before it gets intersting
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i also took a quick look in the other Levels, just to try them out -
and they contained nice desingns, so its basically ok, a friend of mine was pleased to try them
Bugs:
ehm, maybe i found a "bug" in Level 1 though, i describe what i did:
- ok, first i get up, out of the lava-pit
- entered the room with the innocents and the two Cultists and the Hellhound behind the Gate, killed the cultists
- opened the door and slay the zombies on the outer side, killed the zombies
- entered the small corridor and go into the several rooms and killed all the baddies there
... after i killed all the baddies there remained one Room with a locked Door and the closed gate at end of the small corridor, i searched a bit but could not find something, so i decided to "blast" me over the gate with the help of a remote detonater, so i placed a remote-detonater in front of the gate and while i was jumping i detonated it and the pressure pushed me over the gate -
.. so i could get to the other side - most likely not intended -
however that was not the problem so far, in the Room behind the gate i took the invisibility-item and got through that Room and the Room where many monks/cultists did some chanting
behind that room there was a room with a bunch of (earth)zombies and two hellhounds, with the aid of the zombies (by jumping on them), i could get on top of one of these "tombs" (or whatever it is)
- this/one tomb had a sprite as a ceiling, and somehow i "fell" though it (though it was "blocked" - i guess), there was a gargoyle inside and some symbols that showed the "skull" (so it is something like a door which needed the skull key (or whatever) - i realized later that i wasn`t supposed to enter the room via the ceiling
), however i killed the gargoyle, a stairway led down where some rats and other enemies in a liittle maze awaited me. through the maze, there was a similar room above a stairway, and in that moment i realized that i got somewhere i was not supposed to be, because from game-logic i should have come from THIS side (where i ended after the maze) -
however, could not get out of this mazeroom (of course - since had no skull key or something that could have helped me to get out of the first room (where i fell through the ceiling)
... so in short words after blasting myself over the gate, and falling through a ceiling in a tomb beyond the "chanting room" i was somehow stuck in a maze-like room, i suppose heavily that it wasn`t meant to get there as i did ...
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i was stuck early i first level, which was a little turn off, and i could also not find any clues that helped me somehow.
.. this of course only made me more eager to see the other levels and i took a short look into each of it (to get a little picture) -
and i must say this motivated me to see more - definately worth a look/play - i will give me more time to see how to get through the first level
conclusion:
if you would delete the "jojo"-pictures and some paintings/decorations i would like it even more,
... and another thing ..calebs quotes at start of each level are ... annoying
,
they just seem to be there, to be there, they don`t even fit nessessarily, where the "when does the hurting stop" at start of first level make some sense and is ok, the later quotes just annoy me - thx god the level that follows the quote is better
(it is not that bad of course, i can live with it - it seems this is another case of that they are there to BE there, and not that they are there because they make sense)
all in all i would say the levels COULD benefit from some tweaking (keyword decorations, progression), but of course you have to know what to do, they are worth a look/play - its up to you to give em the last cut
hope this doesn`t sound too bad, but how to make it better if not by critic, in every case it contains a good number of eyecandy and good-looking things - keep up the good work - i will definately give it another go, between some editing breaks
and a "hell"-theme is also not the easist one, if it should turn out good.