Monster Melee Weapons
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- Ra_Ra_Gazaa
- Resident Phantasm
- Posts: 286
- Joined: Fri Sep 03, 2004 04:08 am
Monster Melee Weapons
What do you think about the monster's melee weapons (such as the axe, the cleaver and the scythe)? Do you think they should be obtainable like the cultist's shotgun and the fanatic's tommy? What effect do you think they might have on Blood's overall weapon choice?
And no, I'm not trying to discard the pitchfork.
And no, I'm not trying to discard the pitchfork.
- frightfan
- Caleb's Bootlicker
- Posts: 57
- Joined: Sat Aug 14, 2004 02:33 am
- Location: Orillia, ON Canada
I think that sounds pretty cool. Balancing would be important. I think it would be neat to force the player into choice of melee weapon - i.e. : you can either keep the pfork, or drop it to take the axe from the dead zombie.
The axe would deal a more powerful blow, but is heavy, so not as easily wielded. Alt-fire could be a shove to the face of your opponent with the blunt of the axe head.
The cleaver would only be good for very close enemies. Alt-fire would throw the cleaver (you'd be able to pick it up again). Both attacks would deal out lots of location-based damage.
The scythe would... just be f*** AWESOME! hehe. Slashing for primary fire, or a big decapitating swing for an alt-fire.
Let the blood fly! Man, that would be an awesome mod.
The axe would deal a more powerful blow, but is heavy, so not as easily wielded. Alt-fire could be a shove to the face of your opponent with the blunt of the axe head.
The cleaver would only be good for very close enemies. Alt-fire would throw the cleaver (you'd be able to pick it up again). Both attacks would deal out lots of location-based damage.
The scythe would... just be f*** AWESOME! hehe. Slashing for primary fire, or a big decapitating swing for an alt-fire.
Let the blood fly! Man, that would be an awesome mod.
- Jon Krazov
- Axe Zombie
- Posts: 14
- Joined: Thu Apr 21, 2005 11:37 am
- Location: Cracow
- Contact:
No, why? If Caleb can handle carrying whole lot of weaponary like shotgun, Tommy gun, napalm launcher, Testla gun etc., what's the difference with one more axe or scythe?frightfan wrote:I think that sounds pretty cool. Balancing would be important. I think it would be neat to force the player into choice of melee weapon - i.e. : you can either keep the pfork, or drop it to take the axe from the dead zombie.
Or at least leave pitchfork - what if I throw cleaver and not get it back? Ehm, fighting with barehands? Or maybe You could pick up more than one cleaver and throw every more than one.
- Jon Krazov
- Axe Zombie
- Posts: 14
- Joined: Thu Apr 21, 2005 11:37 am
- Location: Cracow
- Contact:
- Jon Krazov
- Axe Zombie
- Posts: 14
- Joined: Thu Apr 21, 2005 11:37 am
- Location: Cracow
- Contact:
- Jon Krazov
- Axe Zombie
- Posts: 14
- Joined: Thu Apr 21, 2005 11:37 am
- Location: Cracow
- Contact: