3dfx vs SVGA
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- Axe Zombie
- Posts: 33
- Joined: Thu Feb 03, 2005 09:00 pm
3dfx vs SVGA
What looks better? What are the advantages/disadvantages?
Well, SVGA is the 65xxx colours as far as I know, whereas 3Dfx is 3D-accelerated.
Well there's probably more than the 65000 something colours to SVGA, but 3Dfx is still accelerated so you basically get hardware instead of software.
Maybe someone who is more knowledgable about these variants can explain more...
Well there's probably more than the 65000 something colours to SVGA, but 3Dfx is still accelerated so you basically get hardware instead of software.
Maybe someone who is more knowledgable about these variants can explain more...
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- Cultist
- Posts: 62
- Joined: Thu Aug 12, 2004 03:23 pm
The 3dfx version only adds texture filtering as far as I know, which can help smooth out all the jagged edges that exist on the textures. This can make things a bit blurry looking though.
Sorry, crap explanation really :p
If you can't get 3dfx working, then you're not missing a whole lot I'd imagine.
Sorry, crap explanation really :p
If you can't get 3dfx working, then you're not missing a whole lot I'd imagine.
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- Cultist
- Posts: 62
- Joined: Thu Aug 12, 2004 03:23 pm
- Willis
Master of the Mask
Lead Programmer- Posts: 872
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wow, I completely forgot to reply to this, and I'm sorry for the delay.
VESA (SVGA) is the better looking mode. 3dfx is just sort of nastalgic to the period. As sirlemonhead mentioned, 3dfx pretty much only added texture filtering, and made things extremely blurry (the HUD looked like crap in 3dfx mode).
Also, the 3dfx patch was never finished, it was left in an alpha state, and therefore never has perfomed very well.
You will get the most satisfaction out of VESA 2.0 at a resolution of about 640x480 (or as Gila mentioned 640x400 which does not distort). Beyond that resolution, the graphics do not really look any better, the text just gets smaller.
VESA (SVGA) is the better looking mode. 3dfx is just sort of nastalgic to the period. As sirlemonhead mentioned, 3dfx pretty much only added texture filtering, and made things extremely blurry (the HUD looked like crap in 3dfx mode).
Also, the 3dfx patch was never finished, it was left in an alpha state, and therefore never has perfomed very well.
You will get the most satisfaction out of VESA 2.0 at a resolution of about 640x480 (or as Gila mentioned 640x400 which does not distort). Beyond that resolution, the graphics do not really look any better, the text just gets smaller.
- Willis
Master of the Mask
Lead Programmer- Posts: 872
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Well, I've fallen victim to using false terms, which always happens to me when others say them first.
SVGA by definition is 800x600 (usually 16bit or higher)
VGA is 640x480 256 color or better.
VESA 2.0 is just a rendering protocol standard like we now use OpenGL or Direct3D.
Blood only runs at 256 color, and without VESA won't really perform well above 320x200 default resolution.
Hope that clears things up a bit.
SVGA by definition is 800x600 (usually 16bit or higher)
VGA is 640x480 256 color or better.
VESA 2.0 is just a rendering protocol standard like we now use OpenGL or Direct3D.
Blood only runs at 256 color, and without VESA won't really perform well above 320x200 default resolution.
Hope that clears things up a bit.
- Willis
Master of the Mask
Lead Programmer- Posts: 872
- Joined: Tue Aug 10, 2004 09:28 am
- Location: Eau Claire, WI USA
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Standard Resolutions:Gila wrote:i always thought 640x480 with 256 colors mode was the lowest SVGA res.
and 320x200 is vga.
vesa is the standard or something.
VGA is 640x480
SVGA is 800x600
XGA is 1024x768
SXGA is 1280x1024
UXGA is 1600x1200
Widescreen Standard Resolutions:
WXGA is 1280x800
WSXGA is 1680x1050
WUXGA is 1920x1200
Widescreen, since it is newer than standard format has no WVGA or WSVGA in the retail market since resolutions were already higher.
And VESA is a rendering method which controls timing and resouce management.