Page 2 of 3

Re: Lithtech is a dead end. I'm going to inflict this on you anyway.

Posted: Fri Aug 04, 2017 06:21 pm
by N0t_mINe
Got a screenie of that floating head.

Image
upload png google

Re: Lithtech is a dead end. I'm going to inflict this on you anyway.

Posted: Fri Aug 04, 2017 07:03 pm
by VGames
That's great to here. I wouldn't worry about the cutscenes. U don't need them. Hope the weapons are much easier to implement. Really can't wait to see this in action. I see what you mean by the floating head. I'm sure there's a work around for everything.

Re: Lithtech is a dead end. I'm going to inflict this on you anyway.

Posted: Fri Aug 11, 2017 07:56 am
by N0t_mINe
Image
Textures need some work, obviously.

Re: Lithtech is a dead end. I'm going to inflict this on you anyway.

Posted: Fri Aug 11, 2017 08:04 am
by N0t_mINe
Image

On a happier note, the s.d. above is bleeding from his shoulder correctly.

Re: Lithtech is a dead end. I'm going to inflict this on you anyway.

Posted: Fri Aug 11, 2017 02:36 pm
by VGames
OK this might work out very well. Keep at it. Why do the skins look like that? Are B2 skins really that different from KPC skins?

Re: Lithtech is a dead end. I'm going to inflict this on you anyway.

Posted: Fri Aug 11, 2017 03:28 pm
by N0t_mINe
I'm uncertain as to why the textures look like that in game, but appear fine in dedit/model edit during the preview, let's just hope it's not a pallet issue. When exporting textures from b2dedit, they are translated into pcx files that kpc's dedit can read and translated back. Kpc's dedit has a blurring function for textures, I might try it on skins to see what that gets us. As I recall, the environmentmental mapping masks had to be removed from Normandy to get b2 textures to show up on weapons in that game.

Re: Lithtech is a dead end. I'm going to inflict this on you anyway.

Posted: Fri Aug 11, 2017 03:58 pm
by VGames
I'm sure you'll figure it out. You have a lot more experience with multiple lithtech engines then I do. I need to get a copy of KPC so maybe I can join in the fight.

Re: Lithtech is a dead end. I'm going to inflict this on you anyway.

Posted: Tue Aug 15, 2017 08:01 pm
by Tchernobog
Hey, this is Gideon from the Blood Wiki borrowing Tchernobog's account. Just popping in to say that I was also investigating this because I wanted to make animated GIFs from Blood II models and the best way to live capture them is from the KISS ModelEdit.

http://www.blood-wiki.org/index.php/Use ... /ModelEdit

You seem to be doing better than I was, because of your knowledge of DEdit. Interested in seeing further developments.

Re: Lithtech is a dead end. I'm going to inflict this on you anyway.

Posted: Wed Aug 16, 2017 01:07 am
by Tchernobog
Or alternatively Gideon could get his own account instead of cracking into mine without my knowledge.

Pretentious poser thinks he can absorb my essence and become the 17th Incarnation. Harrumph. :phantasm:

Re: Lithtech is a dead end. I'm going to inflict this on you anyway.

Posted: Wed Aug 16, 2017 01:33 am
by VGames
LOL

I will be getting a copy of KPC myself ASAP and will be joining this project to meld as much of Blood 2 into KPC. It won't be a full conversion but not_mine and I will be doing our best to make KPC look like B2 as much as humanly possible.

Re: Lithtech is a dead end. I'm going to inflict this on you anyway.

Posted: Wed Aug 16, 2017 09:01 am
by N0t_mINe
Thanks for the kudos folks. :D I removed the env_map masks, that caused all the weapon skins to show up. I know there's got to be a better way that doesn't limit the engine, but how important are shiny weapons anyway?


Having second thoughts about the soul druge as the headless replacement, he's awful big to be jumping out of boxes.

So we'll have some new pics up soon.

Re: Lithtech is a dead end. I'm going to inflict this on you anyway.

Posted: Wed Aug 16, 2017 03:53 pm
by VGames
Use the gremlins instead.

And no we don't need shiny weapons. We need the weapons to look like they're not jacked up.

Re: Lithtech is a dead end. I'm going to inflict this on you anyway.

Posted: Fri Aug 18, 2017 08:15 am
by N0t_mINe
Image

Image

Image


Image

Image

Re: Lithtech is a dead end. I'm going to inflict this on you anyway.

Posted: Fri Aug 18, 2017 01:22 pm
by VGames
Very good work so far. Sorry I haven't been able to join yet but I'm getting excited from seeing these pics. Can't wait to get in on the action.

Looks like we'll need to change the muzzleflash and projectile colors for the Vulcan cannon. It all looks really good. Actually better then in B2.

Re: Lithtech is a dead end. I'm going to inflict this on you anyway.

Posted: Fri Aug 18, 2017 03:31 pm
by VGames
What do you think about using my sharpened skins and textures form B2EC? Or should we just use the stock B2 content?

Also let's rename this thread and give this mod a title. Circus of Blood?