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Tech Idea for Blood 3

Posted: Sun Mar 12, 2017 07:58 pm
by Caleb88
Hey

This week I had a good idea on how to make a nice new Blood game and created a test application (gif)
The idea is to take animated 3D-objects for Monsters and directly convert them to pixeled 2D-sprites (about 128x128 resolution) in real-time. And instead of 8 different view angels you have a flawless look on the monsters. And smoother animations....but still the 90's graphics style :guns:

Thought about the same tech with the guns (not those you collect, the one you hold in the hand).
Could be a nice way to make an old(but new) styled Blood game. I am glad I could develop it :D

You can see the sprite-conversion by looking on his feet!!!

Image

The monster is taken from another game I just finished. Thought it could be cool to try a blood-clone once more

Re: Tech Idea for Blood 3

Posted: Tue Mar 14, 2017 11:31 am
by N0t_mINe
Now that is a truly interesting sight caleb88. Aside from the pixelation, is it really that different from experiencing a 3d model? Maybe I'm not judging it correctly. Can you do the same with something a little more humanoid? Maybe a robed figure?

Re: Tech Idea for Blood 3

Posted: Tue Mar 14, 2017 07:23 pm
by Caleb88
Of course :D

The advantage is that I can make bad textured 3D-models of Caleb and the monsters =)

Re: Tech Idea for Blood 3

Posted: Sat Mar 18, 2017 04:42 pm
by Caleb88
Animated pixeled objects, and same technique on weapons =D

Youtube Link

Re: Tech Idea for Blood 3

Posted: Sat Mar 18, 2017 06:25 pm
by Tchernobog
It is really not all that different from how Kilstrom did the original models - only here everything is done on computer rather than digitizing a sculpted figure.

Nice to see you back around Caleb88.

Re: Tech Idea for Blood 3

Posted: Sat Mar 18, 2017 08:21 pm
by Caleb88
Nice to see you back around Caleb88.
Haha, yah it's that time of the year again when I start a Blood-session and suddenly my head tells me: MAKE A GODDAMN REMAKE!!!
This has happende...a hundred times? :guns: :banghead:

Re: Tech Idea for Blood 3

Posted: Sat Mar 18, 2017 11:17 pm
by Caleb88
Guess what, I did it :guns:

Image

Re: Tech Idea for Blood 3

Posted: Sun Mar 19, 2017 12:50 am
by VGames
Wow nice.

Re: Tech Idea for Blood 3

Posted: Sun Mar 19, 2017 01:28 pm
by Caleb88
:guns: :guns: :guns: :guns: :guns: :guns: :guns:
Image

Re: Tech Idea for Blood 3

Posted: Sun Mar 19, 2017 05:27 pm
by Tchernobog
:zombie: :zombie: :zombie: :zombie: :zombie: :zombie: :zombie:

Re: Tech Idea for Blood 3

Posted: Mon Mar 20, 2017 04:38 am
by N0t_mINe
Now that is some kind of sexy right there! Although the technical sided still escapes me.
:gargoyle:

Re: Tech Idea for Blood 3

Posted: Tue Mar 21, 2017 01:59 am
by Manhs
Basically, it's 3D with voxel style ? It looks really cool !

Re: Tech Idea for Blood 3

Posted: Tue Mar 28, 2017 03:55 am
by BEAST
I am intrigued by your work, caleb88! :D What engine do you use? I like that your work resembles Blood 1's look and feel, but with voxel-like 3D sprites. It reminds me somewhat of Voxelstein 3D and bits of Transfusion. It reminds me a little bit too of Diablo II, in that its engine was still sprite-based, but had more flexible additions and enhancements. What are the capabilities of your engine?
Is it possible to pull off scripted sequences or character interaction in your engine?

Re: Tech Idea for Blood 3

Posted: Thu Mar 30, 2017 08:01 pm
by Caleb88
BEAST wrote:I am intrigued by your work, caleb88! :D What engine do you use? I like that your work resembles Blood 1's look and feel, but with voxel-like 3D sprites. It reminds me somewhat of Voxelstein 3D and bits of Transfusion. It reminds me a little bit too of Diablo II, in that its engine was still sprite-based, but had more flexible additions and enhancements. What are the capabilities of your engine?
Is it possible to pull off scripted sequences or character interaction in your engine?
Everything is possible in this engine! :guns:
Scripted sequences are no problem too. The only thing that makes it maybe a little complicated for beginners is the map-building in the 3D-tool Blender.
My idea is to fill the maps with hundreds of blood sprites that make the player happy :evillaugh:
I will try to create something playable.

Re: Tech Idea for Blood 3

Posted: Wed Apr 05, 2017 11:09 pm
by dosgamer000
I honestly don't have much of worth to say but you have my support for this project Caleb88.