gdxBlood, a real port for BLOOD ? (now BloodGDX)

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Manhs
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gdxBlood, a real port for BLOOD ? (now BloodGDX)

Postby Manhs » Thu Feb 09, 2017 11:23 pm

The guy who made BLOODcm with the eduke engine, try to make it like a port with java (i don't know how those things work).
And apparently, it goes well !
I think, BLOODcm (eduke) missed a lot of features, animations or damage effects (like dynamite or death animations) but with gdxblood, it looks really better and good !


What do you think about that, people? :D
It was posted yet, but since gdxBLOODcm is different, there could be a new topic for it ? :)
Last edited by Manhs on Fri May 19, 2017 03:44 pm, edited 1 time in total.
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Corvin
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Re: gdxBloodCM, a real port for BLOOD ?

Postby Corvin » Thu Feb 09, 2017 11:41 pm

He's using the recently found(2 years ago) Full Alpha code to program that game.
The only downside I can think of is its in java. I'd rather not use java at the moment for a game, I don't know.
I think dosbox works fine however. Maybe a plus side he'll add more user control to mod the game, but I don't know how all that works with the java.
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Manhs
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Re: gdxBloodCM, a real port for BLOOD ?

Postby Manhs » Sat Apr 15, 2017 02:46 pm

We are close of the v1 ! (maybe ?)



He needs to test bugs and create the sound card :)
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Manhs
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Re: gdxBloodCM, a real port for BLOOD ?

Postby Manhs » Fri May 19, 2017 03:44 pm

BLOOD GDX is released!
First version here!
http://m210.duke4.net/index.php/files/v ... 0-bloodgdx
Don't forget to read the instructions, you need the original game.
It's v0.75, he wants release a "beta" to test the bugs with the fans, he said: "Well, I made a first release of it. It can be called as beta, therefore app may can crashes. If you get a crash, see the log file (bloodgdx.log) or launch jar file in console mode: java -jar bloogdx.jar"
Let's spread the word!

Last video He uploaded:
https://youtu.be/MXp94HQKKOg

edit: Read the instructions, if not, it could not work ^^
I tested it, it works well (just got a sound bug but i must redo my blood folder with the original game), you can desactivate the autoaim and stuff :D
Last edited by Manhs on Fri May 19, 2017 04:09 pm, edited 1 time in total.
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Re: gdxBlood, a real port for BLOOD ? (now BloodGDX)

Postby VGames » Fri May 19, 2017 03:48 pm

Cool :guns:
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Manhs
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Re: gdxBlood, a real port for BLOOD ? (now BloodGDX)

Postby Manhs » Fri May 19, 2017 04:51 pm

In case, if you have the sound bug, deactivated it in the option (before testing it), he must fix it.

There is so much options like noautoaim, filtered textures but there is the mouse options for X/Y axis, very helpful for the new players who don't know how to use dosbox setup ^^

A guy made a pack with the openal and stuff you need to have the sounds and launch bloodgdx without problems:
https://www.youtube.com/watch?v=MXp94HQ ... fj3eomlo0k
Here is the link:
http://www.mediafire.com/file/tl572li51 ... fix%29.rar

Extract it in your BLOOD folder, it should work with the sound effects.

EDIT: There is some new versions sometimes, if you want check it:
http://m210.duke4.net/index.php/files/v ... 0-bloodgdx
For now, extract ALL the files of the folder and sub folder in your BLOOD folder, it should work! :D
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Manhs
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Re: gdxBlood, a real port for BLOOD ? (now BloodGDX)

Postby Manhs » Sun Nov 19, 2017 05:04 pm

Hello there:

The maker of BloodGDX have made the render better again!

Blood with dosbox 640x480
Image

Blood expansion with BloodGDX en 1920x1080 (we can do more than 2000), fullscreen and it was still hd.
Image
So awesome!
Link:
http://m210.duke4.net/index.php

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