http://xlengine.com/xl-engine-state-of-the-project/luciusDXL wrote:I have not updated this site and blog in quite some time. However, despite appearances, the project is not dead. For a variety of reasons the project had to be put on hold until the beginning of next year. Despite this, there has been some progress made ... I have been building tools and other work that will allow me to release source-port accurate support for Dark Forces and Blood at the same time as Daggerfall early in the new year. They too will support software rendering as well as enhanced features ... The first Beta build, coming early in the new year, will feature support for Daggerfall, Dark Forces and Blood. However the initial release will be limited to the software renderer with only limited enhanced features (although basic stuff like higher resolutions will be supported) ... The XL Engine will even allow you to play with your existing save games ... It will feature a streamlined interface for adjusting features that the original games did not support (such as adjusting resolution, rendering quality, etc.), rather then implementing game specific interfaces as seen in previous releases ... Linux and OS X support is still planned but will not be available for the first Beta release.
http://xlengine.com/short-term-roadmap/luciusDXL wrote:Beta 1: the initial release, all the games previously stated should be working at 100% with the exception of multi-player. As stated before only software rendering will be available but higher resolutions will be supported.
Beta 2: the OpenGL 3.2 device should be implemented and true 3D hardware rendering support added – basically Daggerfall will surpass previous builds visually in addition to being gameplay complete.
Beta 3: the “Unified Sector Theory” release – perspective correct hardware rendering for 2.5D games. At this point Dark Forces should surpass the current build visually in addition to being gameplay complete.
That is not dead which can eternal lie, and with strange aeons even death may die.