[/quote]BEAST wrote:
Thanks, man. I just checked out Elite Forces: WWII Iwo Jima, and it looks interesting. I'm guessing that you chose that game because of its ally NPC AI, and you want the other Chosen to function like the allies? I see the game also uses LithTech Talon, so I could see why you chose that game to do Blood 2.5 on.
You're welcome BEAST. The only more advanced lithtech engine than iwo's that can handle the abc 6 model format is sanity, which isn't a 1st person shooter. Also, I found out that iwo can read b2's map geometry, but not compiled maps. I never did figure out how to keep the iwo player from falling through a compiled map's floor. Iwo also has:
guraud shading that smooths the abc models considerably.
dx8 shaders
map script files that can be edited without compiling.
The big issue with lithtech is modern os's hate anything below dx9. I think the pics are still there, tell me if that's not case.
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