Haha!
Well, in a way, Z is right - we both took a big hit when the project kind of spun into the ground like it did. We're looking at plans to revive it, and replace the assets with "look-alikes", in 3D no less, and release it as Hypertension "HD" or something similiar. I've learned alot working with a true 3D engine and I think we can squeeze more performace with less frame-rate hits in Hyper than we did before, by trimming lots of polys that would otherwise be "hidden" by the player. Just an idea, but I still feel bad about leaving everyone with nothing after 3 years, so hopefully I can keep that beast fed and see what happens.
Sorry, I derailed the thread here. Someone else here mentioned that they played Hyper...who was that?
How to extract stuff from Blood alpha`s RFF archive?
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Re: How to extract stuff from Blood alpha`s RFF archive?
Oh the preeeciousessz... We... *slurp!* must...*gurgle!* havit!
but not before....
but not before....