All quotes are from dosgamer000:
So it's not really worth trying to mess with map-making unless you're prepared for a long haul, huh? That's disheartening.
Look, I'm as challenged as they come when it comes to learning new software, yet after only 12 or so hours I was making those *box* maps you saw screen shots of with Gideon chasing Caleb around a maze of textured boxes. Dedit can actually be fun once you begin to intuit a few basic steps to level editing norms, that's actually the hard part- getting a feel for what needs to be done instead of thinking about the steps learned via wrote memorization. 30-40 hours might get you a 'wolfenstein3d style' map if I had the discipline to hang with it and get over the door nonsense. I would suggest you trifle with dedit for a week just to get that nagging curiosity out of the way.
But what beats me is how there are like a ton of Bloodbath maps made for Blood 2 yet next to nil SP maps, with the only thing coming to mind being B2K5 (and also something called "Educating Caleb..." by daMann which I assume never happened.) Some of these bb maps were amazing to gawk at and it totally perlexes me how there was no SP map scene. Was DEdit THAT difficult to tinker with to churn out a single, playable map to play in? Blood 2 is the only fps I know that only really has multi-maps.
It isn't obvious how to make an sp map (You have to name the map subway1 or what ever the first map in b2 is called). Keep in mind that not many people are going to churn out quality maps just to see enemies with awful pathfinding render their work pointless.Also, lots of mappers were trying to puff up their resumes, there weren't a huge number of map editors out there at the time and having a lithtech map was a way to stand out.
Where The hell was that design course building? We need one of those guys right here, RIGHT NOW!
This is also the first i'm hearing of this. *strokes chin*
There use to be a copy of a lithtech nda available online that students were expected to sign in order to take a course. Students were given (sold?) the professional dev tools for a certain class. I'm guessing the game tools were runted on purpose to prevent students from completing assignments with a set of free tools available to anyone with an internet connection.
This is stating the obvious, but a good way to increase your game's longevity is by giving players the tools to mod and make their own maps. Yeah, we CAN mod for Blood 2, but it is hardly efficent and hardly sane as well.
By September 98 Monolith knew they had not one, but two dogs on there hands. They scored a little extra time for Microsoft's baby, Riot, but none for the game franchise that built Monolith, Blood. At that point it was all about damage control and focusing everything on rebranding themselves with lithtech 2.0. The 1.5 patch was sold as a seperate engine to 3rd law to gain extra coders and a little cash. They were doing the absolute bare minimum to satisfy license agreements with gt interactive, tools, patches, addons, everything.