Mmm... Brains...
Moderator: General Discussion Moderators
Mmm... Brains...
__
_____________________________ Work in progress
-
- Zealot
- Posts: 195
- Joined: Mon Nov 26, 2007 10:28 am
I could shift up the pelvis some, I agree from the image it looks bit off. I was going for a skinny zombie, with some minor decay. Beefing up the lower half of the mesh might also help. THe model is based off of the default bip head model in max. As for the clothing, I was not sure what to do. But whatever it was it needed to be somewhat re-usable for re-texturing a few different versions. I looked up zombie fashion, but all they want to do is eat brains!?
- kurt
- master of the universe
- Posts: 471
- Joined: Sat Jan 27, 2007 01:16 am
- Location: vancouver canada
- Contact:
There's some really good texture work on that skin, Mic.
I really like that head. But I agree that there's just something not quite right with his body. He currently looks a bit too feminine and awkward, and his clothes kind of make him look like a zombie transvestite.
But I'm confident that you'll be able to somehow help him overcome his current problems.
__________________________________
I really like that head. But I agree that there's just something not quite right with his body. He currently looks a bit too feminine and awkward, and his clothes kind of make him look like a zombie transvestite.
But I'm confident that you'll be able to somehow help him overcome his current problems.
__________________________________
-
- Shadow Warrior
- Posts: 412
- Joined: Tue Aug 10, 2004 09:40 am
- Location: Blue Mountains, Australia
- Contact:
My suggestion would be to increase the width of the waist at the belt line; if it is a male figure then the ratio of waist:thighs should be closer to 1:1. Shifting the pelvis up will also help the proportions between legs and torso, but it doesn't need to go too far.
When a zombie reanimates it's left wearing whatever the deceased had, be it casual clothing, pyjamas, hospital gown, or nothing at all. Just take a "common" pair of shorts and t-shirt, then rough them up with the remnants of decaying flesh, tears and dirt.
When a zombie reanimates it's left wearing whatever the deceased had, be it casual clothing, pyjamas, hospital gown, or nothing at all. Just take a "common" pair of shorts and t-shirt, then rough them up with the remnants of decaying flesh, tears and dirt.
- I Live...AGAIN
- Cabal member
- Posts: 810
- Joined: Fri Aug 13, 2004 05:33 am
- Location: Detroit
- Contact:
Thank for the feed back! I normally work on objects/vehicles - stuff that is not normally organic in shape, (example) Anyway, I had about an hour tonight to adjust the mesh. I fed the zombie some brains high in fat. ... You can see the updated one on the right. As far as characters go, this is my second one ever. So it's great to hear the model isn't total crap!
My first character model was about a month ago: http://radpact.com/samples/chic/chic_sample_lg.jpg
My first character model was about a month ago: http://radpact.com/samples/chic/chic_sample_lg.jpg