New voxel models(KVX) - Error

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Nil

New voxel models(KVX) - Error

Post by Nil » Thu Oct 18, 2007 10:09 am

I cannot add new model.
1) I make new model, convet at kvx 5mips
2) put a model in .\ and .\KVX\
3) run barf with "blood.rff -u mymodel.kvx" file was added.
4) Run Artedit, select a tile, set voxel number 64, render - "voxel"
5) Run game - Crach, "Error - voxel #64 is missing"
What am I doing wrong?
How to get it right?
Sorry for the poor English
Nil

Post by Nil » Thu Oct 18, 2007 12:23 pm

OK, I solve this problem!
replace string "blood.rff -u mymodel.kvx" on "blood.rff @addv.rfs"
create text file "addv.rfs" and print :

Code: Select all

resource "KVX\mymodel.KVX" as 64;
;
and run and work in artedit.
Nil

Post by Nil » Thu Oct 18, 2007 06:20 pm

Му new model in my new Addon :
Image
Image
:D
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DustyStyx
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Post by DustyStyx » Thu Oct 18, 2007 06:25 pm

:D That's cool man. How long did that take you to do?
Nil_

Post by Nil_ » Thu Oct 18, 2007 06:34 pm

I take the finished model of Duke and some work on it.
Why a cannot log in on his name?
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DustyStyx
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Post by DustyStyx » Thu Oct 18, 2007 07:10 pm

You can't login?

Did you follow the link sent to your email when you filled out your registration form? The board should have automatically sent one to you.
Nil_

Post by Nil_ » Thu Oct 18, 2007 07:34 pm

Sorry, I wrong on register.:oops:
Please delete accaunt, I create new
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Slink

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Post by Slink » Thu Oct 18, 2007 07:36 pm

Very cool. What Voxel editor did you use? Ken Silverman's?
-Slink
Nil_

Post by Nil_ » Thu Oct 18, 2007 07:44 pm

Slink, Yes(slab6), but I searth another.
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DustyStyx
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Post by DustyStyx » Thu Oct 18, 2007 08:22 pm

Okay Nil, try again.
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Post by Nil » Thu Oct 18, 2007 09:12 pm

DustyStyx, Thanks
I wrote an article, but at the Russian
If you do not difficult. you can translate and publish it.
Or just translate.google.com reception and read it.
http://bloodgame.ru/forum/topic.php?for ... 1192737723
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Vuzeth
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Post by Vuzeth » Thu Oct 18, 2007 09:55 pm

This article appears to be the guide how to add new 3D voxel models for the game. The bad thing its a load of work for each separate frame. Im not even sure if the game can cycle through them in real time to make 3D animation. :?
If that could be possible someone would create a mod with 3D enemies! :evillaugh:
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Post by Drakan » Fri Oct 19, 2007 05:35 am

Another add-on being worked on!? What is that now? Three? WHat are you making anyway, if I may ask, Nil?

'Tis a good day to be a bloodite! :D
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Post by Nil » Fri Oct 19, 2007 08:55 pm

DEMO of ADD - On
autors :
map1 : Zik
map2 : Nil
Tiles : Zik
Models : Nil
Sounds : Nil
http://timkanil1.narod.ru/Files/DemoNEXT.rar
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wangho
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Post by wangho » Sat Oct 20, 2007 06:15 am

Nil wrote:DEMO of ADD - On
autors :
map1 : Zik
map2 : Nil
Tiles : Zik
Models : Nil
Sounds : Nil
http://timkanil1.narod.ru/Files/DemoNEXT.rar
I couldn't get the new sounds and art working, but I did check out the maps anyway. They both are decent, and have cool little secret areas. THe lighting on the staircase is a nice touch in your map, Nil. If you spend a little time on the map and touch it up, it could be really, really good. It's got a good structure, it just needs more work, sounds and stuff. The outdoor terrace area I especially liked as well as the stereo system. Kind of surprised me there with the stereo. Nice touch. The thing that puts me off though, is that Caleb feels to small running around the level. Everything seems just a little bit too large, especially the doors.

Zik's map is pretty neat too, I really liked the red hanging corpse room, but this map is a bit crowded and all over the place and im not sure what the theme of the map is. It's kind of weird, but there is some pretty cool things here.

Being a map-maker myself Nil, I feel that at this point, we may as well try harder to make really good maps, something that will be remembered and played more than once. You guys are doing good work though. Then again, this is a beta, so maybe you guys plan to go back and tighten stuff up a bit. I look forward to to a finished addon from you guys. Keep it up! But they need to be worked on more.
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